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Glitch Pokédex flag: Difference between revisions
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{{bulbapedia2|Pokédex flags}}
'''Glitch Pokédex flags'''
While every valid Pokémon in the game have their own Pokédex flags, glitch Pokémon extrapolate from the structure into inventory items, which is why MissingNo. (No. 000 or 'No. 256') can duplicate the sixth item by 128.
Glitch Pokédex flags are Pokédex flags associated with
== Why glitch flags? ==
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The other way around is that if a Pokémon is marked as "already caught", its Pokédex entry won't show up. Since some glitch Pokémon's Pokédex entries crash the game, they are required to be "already caught" to be catchable without freezing.
==Corruption effects==
===Via encounter flags===
*'''Item duplication''': Involves the game adding to a specific item quantity in the player's inventory. The most infamous example is the [[glitch Pokémon]] [[MissingNo.]] and [[GlitchDex/RB:000|'M (00)]] adding 127 to the sixth item quantity upon encountering it or catching it, if the value is less than 128.
*'''Item mutation''': Involves the game changing an item's ID in the player's inventory. One example is glitch Pokémon [[GlitchDex/RB:241|94 (0xF1)]]
*'''Total items changing glitch Pokémon''': Only caused by Pokédex numbers between 153-160
*[[Pokémon No. 152]]: Only applies to [[GlitchDexJP/B:204|アノ゙ (CC)]]. Has its own viewable Pokédex entry, even from the Pokédex menu, and without any further glitches.
===Via capture flags===
*'''Setting Pokémon as seen''': The flag for a glitch Pokémon with ID beyond 151 being 'own'ed will set an unrelated Pokémon as seen. Example: MissingNo. and Cubone.
*'''Pokémon No. 152''' (see above)
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[[Category:Terminology]]
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