Glitch Pokémon: Difference between revisions
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''This article is about |
''This article is about glitch Pokémon; the result for when the game attempts to manage values in the species byte for Pokémon, which were never defined by the game developers. For Pokémon with "glitch-like" properties, see [[glitchy]].'' |
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The term ''' |
The term '''glitch Pokémon''' refers to Pokémon that were not intentionally coded into the game. These Pokémon arise as a result of the game trying to interpret some other type of data as a Pokémon and have [[identifier]]s that fall outside the normal range for Pokémon. They can be accessed by a [[glitch]] or by using a [[cheating device]]. Glitch Pokémon in the first two generations use no [[error trap]] to give them true sprites and their "images" consist of scrambled data, with the exceptions of some [[hybrid]]s, and have names that consist of [[glitch text]]. |
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In the third generation, [[Decamark]]s all have the "unknown Pokémon" sprite seen in the Pokédex (although it may be corrupted, depending on the index number) and are named [[??????????]] on the opponents side. Not all glitch Pokémon in [[bp:Generation III|Generation III]] are named "??????????" on the nickname or summary screen. Here, they can have names like shortened versions of move names such as "RBOLT" (instead of "THUNDERBOLT". |
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Some glitch Pokémon can learn [[glitch move]]s. A comprehensive list of glitch Pokémon from the first and second generations can be located on the [[GlitchDex]]. |
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[[Category: Terminology]] |
[[Category: Terminology]] |