Glitch Pokémon League maps 0x6D-0x70, 0x72-0x75 (Yellow): Difference between revisions

From Glitch City Wiki
Jump to navigation Jump to search
Content added Content deleted
>Torchickens
No edit summary
>Torchickens
No edit summary
Line 10: Line 10:


==Map 0x6F==
==Map 0x6F==
{{map 0x6F}}
In unused map 0x6F, there is a normally [[Hidden glitch map 0x6F Max Elixer|unobtainable Max Elixer]], which can be picked up if the player partially loads the map (by modifying address 0xD35E to 0x6F and ensuring the map script pointer at D36E-D36F does not freeze the game) and faces the relevant coordinates at x=0E y=0B (x=14, y=11).


{{clr}}
{{clr}}

Revision as of 21:42, 15 September 2018

Town Map name: {{{town map}}}
[[File:{{{file}}}|200px]]
(Raw data: {{{town map raw}}})
Identifier (HEX): {{{hex}}}
Identifier (DEC): {{{dec}}}
Map header pointer: {{{headerpointer}}}
Map bank: {{{mapbank}}}
Palette: {{{palette}}}
Default track (music): {{{music}}}
Default sound bank: {{{soundbank}}}
Tileset/Permissions: {{{tileset}}}
Fish data (Super Rod only): None (without bypassing
"Looks like there's nothing here.")
Text pointer table (W_MAPTEXTPTR): {{{textpointertable}}}
Script (W_MAPSCRIPTPTR): {{{script}}}
Size (width×height): {{{size}}}
Wild Pokémon pointer: {{{wildpokemon}}}
Map connections: {{{connections}}}
NPC data: {{{npcs}}}
Sign data: {{{signs}}}
Hidden object data: {{{hiddenobjects}}}
Fly flag: {{{flyflag}}}
Meta-script: {{{metascript}}}
Classification (unofficial): {{{nomenclature}}}

The glitch Pokémon League maps 0x6D-0x70, 0x72-0x75 (Yellow) are a group of glitch maps in Pokémon Yellow.

These glitch maps may be accessed with the GameShark code 01xx64D3, where the value of xx is the hexadecimal ID of the map, or by modifying the quantity of item 36 to 109, 110, 112, 114, 115, 116, 117 in the expanded items pack.

These maps appear identical to glitch Victory Road maps (0x69-0x6B) (Yellow) including their freeze and map script pointer of 0x0000 in the ROM.

However their Town Map location is for the Pokémon League rather than Victory Road.

Map 0x6F

At this map, there is a normally unobtainable Max Elixer, which can be picked up if the player partially loads the map (by modifying address 0xD35E to 0x6F and ensuring the map script pointer at D36E-D36F does not freeze the game) and faces the relevant coordinates at x=0E y=0B (x=14, y=11).