Glitch Pokémon family: Difference between revisions

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*Evolution
*Evolution


This is because the ROM uses a data structure ([http://web.archive.org/web/20121016064959/http://www.romendo.net/stag019/missingno_explained.html see here]) where certain data (including the first list of the above data, but not limited to) for all Pokédex numbers is defined, but not every traits of the Pokémon are defined in that structure.
This is because the ROM uses a data structure ([http://web.archive.org/web/20121016064959/http://www.romendo.net/stag019/missingno_explained.html see here]) where certain data (including the first list of the above data, but not limited to) for all Pokédex numbers is defined, but not every trait of the Pokémon is defined in that structure.


Glitch Pokémon with the same family may also share the same front sprites, as is the case with [[GlitchDex/RB:000|'M (00)]] and Red/Blue's normal [[Missingno.]] but not always. Other than the possibility of the sprite being partially random, if the Pokémon's index number is significantly different, it may have a different sprite due to the game using a different bank (see [http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_base_stats_data_structure_in_Generation_I#Sprites here] for more information) for its three-byte pointer (note that only the bank changes, not the two-byte pointer).
Glitch Pokémon with the same family may also share the same front sprites, as is the case with [[GlitchDex/RB:000|'M (00)]] and Red/Blue's normal [[Missingno.]] but not always. Other than the possibility of the sprite being partially random, if the Pokémon's index number is significantly different, it may have a different sprite due to the game using a different bank (see [http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_base_stats_data_structure_in_Generation_I#Sprites here] for more information) for its three-byte pointer (note that only the bank changes, not the two-byte pointer).