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Glitch Pokémon family: Difference between revisions
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Line 14:
*Catch rate
*Base experience yield
*Palette attribute data▼
However, each glitch Pokémon has its own:
Line 22 ⟶ 23:
*Level up learnset
*Evolution
▲*Palette attribute data
This is because the ROM uses a data structure ([http://web.archive.org/web/20121016064959/http://www.romendo.net/stag019/missingno_explained.html see here]) where certain data (including the first list of the above data except for palette attribute data, but not limited to) for all Pokédex numbers is defined, but not every trait of the Pokémon is defined in that structure.
Glitch Pokémon with the same family may also share the same front sprites, as is the case with [[GlitchDex/RB:000|'M (00)]] and Red/Blue's normal [[Missingno.]] but not always. Other than the possibility of the sprite being partially random, if the Pokémon's index number is significantly different, it may have a different sprite due to the game using a different bank (see [http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_base_stats_data_structure_in_Generation_I#Sprites here] for more information) for its three-byte pointer (note that only the bank changes, not the two-byte pointer).
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