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Glitch Pokémon family: Difference between revisions

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An individual '''glitch Pokémon family''' contains all of the [[glitch Pokémon]] in Generation I under a certain Pokédex number. For example, [[GlitchDex/RB:000|'M (00)]] and [[Missingno.]] are of the 000 family. The characteristics of families are different between Red/Blue and Yellow, and other versions, such as the Japanese Red/Green.
 
 
Glitch Pokémon that share the same Pokédex number (family) have the same starting moves, base stats, typing, catch rate and base experience yield. This is because the ROM uses a data structure ([http://web.archive.org/web/20121016064959/http://www.romendo.net/stag019/missingno_explained.html see here]) where certain data (including the above data, but not limited to) for all Pokédex numbers is defined.
Glitch Pokémon that share the same Pokédex number (family) share the following traits:
 
*Starting moves
*Base stats
*Typing
*Catch rate
*Base experience yield.
 
However, each glitch Pokémon has its own:
 
*Index number
*Name
*Cry
*Level up learnset
*Evolution
 
Glitch Pokémon that share the same Pokédex number (family) have the same starting moves, base stats, typing, catch rate and base experience yield. This is because the ROM uses a data structure ([http://web.archive.org/web/20121016064959/http://www.romendo.net/stag019/missingno_explained.html see here]) where certain data (including the first list of the above data, but not limited to) for all Pokédex numbers is defined, but not every traits of the Pokémon are defined in that structure.
 
Glitch Pokémon with the same family may also share the same front sprites, as is the case with [[GlitchDex/RB:000|'M (00)]] and Red/Blue's normal [[Missingno.]] but not always. Other than the possibility of the sprite being partially random, if the Pokémon's index number is significantly different, it may have a different sprite due to the game using a different bank (see [http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_base_stats_data_structure_in_Generation_I#Sprites here] for more information) for its three-byte pointer (note that only the bank changes, not the two-byte pointer).
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