Anonymous user
Glitch Pokémon family: Difference between revisions
no edit summary
>Torchickens No edit summary |
>Torchickens No edit summary |
||
Line 6:
An individual '''glitch Pokémon family''' contains all of the [[glitch Pokémon]] in Generation I under a certain Pokédex number. For example, [[GlitchDex/RB:000|'M (00)]] and [[Missingno.]] are of the 000 family. The characteristics of families are different between Red/Blue and Yellow, and other versions, such as the Japanese Red/Green.
Glitch Pokémon that share the same Pokédex number (family) have the same starting moves, base stats, typing, catch rate and base experience yield. This is because the ROM uses a data structure ([http://web.archive.org/web/20121016064959/http://www.romendo.net/stag019/missingno_explained.html see here]) where certain data (including the above data, but not limited to) for all Pokédex numbers is defined.▼
Glitch Pokémon that share the same Pokédex number (family) share the following traits:
*Starting moves
*Base stats
*Typing
*Catch rate
*Base experience yield.
However, each glitch Pokémon has its own:
*Index number
*Name
*Cry
*Level up learnset
*Evolution
▲
Glitch Pokémon with the same family may also share the same front sprites, as is the case with [[GlitchDex/RB:000|'M (00)]] and Red/Blue's normal [[Missingno.]] but not always. Other than the possibility of the sprite being partially random, if the Pokémon's index number is significantly different, it may have a different sprite due to the game using a different bank (see [http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_base_stats_data_structure_in_Generation_I#Sprites here] for more information) for its three-byte pointer (note that only the bank changes, not the two-byte pointer).
|