Glitch Victory Road maps (0x69-0x6B) (Red/Blue): Difference between revisions

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{{MapInfoGenI|Victory Road|Victory Road maps RB.png|69|105|Unknown|Unknown|Unknown|Glitch map}}
{{MapInfoGenIOld|Victory Road|Victory Road maps RB.png|69, 6A, 6B|105, 106, 107|Unknown|Unknown|Unknown|Glitch map}}
'''Map 0x69''' is a [[Glitch City|glitch map]] in {{RB}} with an index number of 0x69 (dec:105).
The '''Glitch Victory Road maps (0x69-0x6B)''' are a [[Glitch City|glitch map]]s in {{RB}} with index number of 0x69 (dec:105), 0x6A (dec:106) and 0x6B (dec:107).
It is different to [[Map 69 (French Red/Blue)|map 0x69 in French versions]] (a [[descent glitch map]]) and [[Map 0x69 (Spanish Red/Blue)|map 0x69 in Spanish versions]], which load but don't immediately freeze the game, and map 0x69 in German and Italian versions which may only freeze the game with a white freeze.


They are different to [[Map 69 (French Red/Blue)|map 0x69 in French versions]] (a [[descent glitch map]]) and [[Map 0x69 (Spanish Red/Blue)|map 0x69 in Spanish versions]], which load but don't immediately freeze the game, and map 0x69 in German and Italian versions which may only freeze the game with a white freeze.
It can be accessed through modification of exit destination address $D365 to 0x69, by changing the quantity item 36 in the [[expanded items pack]] or [[cheating device|GameShark]] code 016965D3.

The maps can be accessed through modification of exit destination address $D365 to 0x69, 0x6A or 0x6B, by changing the quantity item 36 in the [[expanded items pack]] or [[cheating device|GameShark]] code 01XX65D3 where XX is 0x69, 0x6A or 0x6B.


It appears as an indoor Glitch City. Upon accessing it, the game may show a 'pushed boulder' animation and immediately reset.
It appears as an indoor Glitch City. Upon accessing it, the game may show a 'pushed boulder' animation and immediately reset.
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It has a map script that executes address 00C6 in the ROM. If the map script is disabled then the game may instead freeze.
It has a map script that executes address 00C6 in the ROM. If the map script is disabled then the game may instead freeze.


According to the Town Map, map 0x69 is located on Victory Road.
According to the Town Map, these glitch maps are located on Victory Road.

[[File:RB Map 105.png|frame|left|How map 0x69 immediately looks like before the freeze.]]
[[File:RB Map 105.png|frame|left|How map 0x69, map 0x6A or map 0x6B immediately looks like before the freeze.]]
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[[Category:Generation I glitches]]
[[Category:Generation I glitches]]

Latest revision as of 03:01, 8 July 2022

Town Map name: Victory Road

Identifier (HEX) 69, 6A, 6B
Identifier (DEC) 105, 106, 107
Default track Unknown
Tileset Unknown
Size Unknown
Map type Glitch map

The Glitch Victory Road maps (0x69-0x6B) are a glitch maps in Pokémon Red and Blue with index number of 0x69 (dec:105), 0x6A (dec:106) and 0x6B (dec:107).

They are different to map 0x69 in French versions (a descent glitch map) and map 0x69 in Spanish versions, which load but don't immediately freeze the game, and map 0x69 in German and Italian versions which may only freeze the game with a white freeze.

The maps can be accessed through modification of exit destination address $D365 to 0x69, 0x6A or 0x6B, by changing the quantity item 36 in the expanded items pack or GameShark code 01XX65D3 where XX is 0x69, 0x6A or 0x6B.

It appears as an indoor Glitch City. Upon accessing it, the game may show a 'pushed boulder' animation and immediately reset.

It has a map script that executes address 00C6 in the ROM. If the map script is disabled then the game may instead freeze.

According to the Town Map, these glitch maps are located on Victory Road.

How map 0x69, map 0x6A or map 0x6B immediately looks like before the freeze.