Glitch Victory Road maps (0x69-0x6B) (Red/Blue): Difference between revisions

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{{MapInfoGenI|Victory Road|Victory Road maps RB.png|69|105|Unknown|Unknown|Unknown|Glitch map}}
{{MapInfoGenI|Victory Road|Victory Road maps RB.png|69, 6A, 6B|105, 106, 107|Unknown|Unknown|Unknown|Glitch map}}
The '''Glitch Victory Road maps (0x69-0x6B)''' are a [[Glitch City|glitch map]]s in {{RB}} with index number of 0x69 (dec:105), 0x6A (dec:106) and 0x6B (dec:107).
The '''Glitch Victory Road maps (0x69-0x6B)''' are a [[Glitch City|glitch map]]s in {{RB}} with index number of 0x69 (dec:105), 0x6A (dec:106) and 0x6B (dec:107).



Revision as of 16:50, 29 March 2018

Town Map name: {{{town map}}}
[[File:{{{file}}}|200px]]
(Raw data: {{{town map raw}}})
Identifier (HEX): {{{hex}}}
Identifier (DEC): {{{dec}}}
Map header pointer: {{{headerpointer}}}
Map bank: {{{mapbank}}}
Palette: {{{palette}}}
Default track (music): {{{music}}}
Default sound bank: {{{soundbank}}}
Tileset/Permissions: {{{tileset}}}
Fish data (Super Rod only): None (without bypassing
"Looks like there's nothing here.")
Text pointer table (W_MAPTEXTPTR): {{{textpointertable}}}
Script (W_MAPSCRIPTPTR): {{{script}}}
Size (width×height): {{{size}}}
Wild Pokémon pointer: {{{wildpokemon}}}
Map connections: {{{connections}}}
NPC data: {{{npcs}}}
Sign data: {{{signs}}}
Hidden object data: {{{hiddenobjects}}}
Fly flag: {{{flyflag}}}
Meta-script: {{{metascript}}}
Classification (unofficial): {{{nomenclature}}}

The Glitch Victory Road maps (0x69-0x6B) are a glitch maps in Pokémon Red and Blue with index number of 0x69 (dec:105), 0x6A (dec:106) and 0x6B (dec:107).

They are different to map 0x69 in French versions (a descent glitch map) and map 0x69 in Spanish versions, which load but don't immediately freeze the game, and map 0x69 in German and Italian versions which may only freeze the game with a white freeze.

The maps can be accessed through modification of exit destination address $D365 to 0x69, 0x6A or 0x6B, by changing the quantity item 36 in the expanded items pack or GameShark code 01XX65D3 where XX is 0x69, 0x6A or 0x6B.

It appears as an indoor Glitch City. Upon accessing it, the game may show a 'pushed boulder' animation and immediately reset.

It has a map script that executes address 00C6 in the ROM. If the map script is disabled then the game may instead freeze.

According to the Town Map, these glitch maps are located on Victory Road.

How map 0x69, map 0x6A or map 0x6B immediately looks like before the freeze.