Glitch animation: Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
>Torchickens No edit summary |
>Torchickens No edit summary |
||
Line 9: | Line 9: | ||
{{stub}} |
{{stub}} |
||
[[Category:Glitch moves]] |
[[Category:Glitch moves|*]] |
||
[[Category:Generation I glitches]] |
[[Category:Generation I glitches]] |
||
[[Category:Glitch things]] |
[[Category:Glitch things]] |
Latest revision as of 20:08, 3 February 2018
Glitch animations are invalid animations for move animations and other animations in the Pokémon series.
In Generation I
Move animations are defined in a data structure that defines the animation of a glitch move (usually equal to its index number), the effect of a move, its attack power, type, accuracy and base PP.
Invalid wCurOpponent (0xD057 in Red/Blue, 0xD056 in Yellow) values greater than 02 may also result in glitch animations when a Poké Ball is thrown.
A glitch animation may cause Tile Chaos.
This article or section is a stub. You can help Glitch City Wiki by expanding it. |