Glitch animation: Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
>Torchickens (Created page with "'''Glitch animations''' are invalid animations for move animations and other animations in the Pokémon series. ==In Generation I== Move animations are defined in a data stru...") |
>Torchickens No edit summary |
||
Line 6: | Line 6: | ||
Invalid wCurOpponent (0xD057 in Red/Blue, 0xD056 in Yellow) values greater than 02 may also result in glitch animations when a Poké Ball is thrown. |
Invalid wCurOpponent (0xD057 in Red/Blue, 0xD056 in Yellow) values greater than 02 may also result in glitch animations when a Poké Ball is thrown. |
||
A glitch animation may cause [[ |
A glitch animation may cause [[Tile Chaos]]. |
||
{{stub}} |
{{stub}} |
Revision as of 13:48, 28 December 2017
Glitch animations are invalid animations for move animations and other animations in the Pokémon series.
In Generation I
Move animations are defined in a data structure that defines the animation of a glitch move (usually equal to its index number), the effect of a move, its attack power, type, accuracy and base PP.
Invalid wCurOpponent (0xD057 in Red/Blue, 0xD056 in Yellow) values greater than 02 may also result in glitch animations when a Poké Ball is thrown.
A glitch animation may cause Tile Chaos.
This article or section is a stub. You can help Glitch City Wiki by expanding it. |