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Glitch color layer: Difference between revisions

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A '''glitch color layer''', also known as a '''glitch screen''' is an effect in {{RBY}} in which a layer of a specific color is added over a [[glitch Pokémon]]'s sprite and possibly the surrounding area.
 
Glitch color layers are the effect of a glitch Pokémon with invalid [[palette attribute data (Generation I)|palette attribute data]].
Glitch color layers occur when playing {{RB}} on Super Game Boy mode, as well as {{Y}} on Game Boy Color mode and {{JY}} in Super Game Boy mode.
 
PlayingGlitch thecolor relevantlayers gameoccur onwhen anotherplaying mode{{RB}} (monochromeon Super Game Boy (DMG)mode, Gameas Boywell Coloras using{{Y}} aon paletteGame schemeBoy fromColor themode bootstrap ROM,(or Super Game Boy mode; inwhich English/non-Englishmay Europeanfeature Yellow)a will disable thedifferent glitch color layer) and {{JY}} in Super Game Boy mode.
 
Playing the relevant game on another mode (monochrome Game Boy (DMG), Game Boy Color using a palette scheme from the bootstrap ROM, Super Game Boy mode in English/non-English European Yellow) may disable the glitch color layer or replace it with another.
 
One example of a glitch Pokémon with a glitch color layer is {{gdex|Y:196|X ゥ- xゥ, (hex:C4)}}, which has a purple glitch coloration.
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[[Category:Glitch effects]]
[[Category:Glitch things]]
[[Category:Terminology]]
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