Glitch color layer: Difference between revisions
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A '''glitch color layer''', also known as a '''glitch screen''' is an effect in {{RBY}} in which a layer of a specific color is added over a [[glitch Pokémon]]'s sprite and possibly the surrounding area. |
A '''glitch color layer''', also known as a '''glitch screen''' is an effect in {{RBY}} in which a layer of a specific color is added over a [[glitch Pokémon]]'s sprite and possibly the surrounding area. |
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Glitch color layers occur when playing {{RB}} on Super Game Boy mode, as well as {{Y}} on Game Boy Color mode and {{JY}} in Super Game Boy mode. |
Glitch color layers occur when playing {{RB}} on Super Game Boy mode, as well as {{Y}} on Game Boy Color mode (or Super Game Boy mode; which may feature a different glitch color layer) and {{JY}} in Super Game Boy mode. |
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Playing the relevant game on another mode (monochrome Game Boy (DMG), Game Boy Color using a palette scheme from the bootstrap ROM, Super Game Boy mode in English/non-English European Yellow) |
Playing the relevant game on another mode (monochrome Game Boy (DMG), Game Boy Color using a palette scheme from the bootstrap ROM, Super Game Boy mode in English/non-English European Yellow) may disable the glitch color layer or replace it with another. |
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One example of a glitch Pokémon with a glitch color layer is {{gdex|Y:196|X ゥ- xゥ, (hex:C4)}}, which has a purple glitch coloration. |
One example of a glitch Pokémon with a glitch color layer is {{gdex|Y:196|X ゥ- xゥ, (hex:C4)}}, which has a purple glitch coloration. |
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==Variations== |
==Variations== |
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*Blackout |
*Blackout |
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*Black and red |
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*Blue (Japanese Yellow) |
*Blue (Japanese Yellow) |
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*Dark purple and red |
*Dark purple and red |