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Glitch dialog: Difference between revisions
→Forcing glitch dialog in text boxes
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[[File:Pokémon Yellow glitch dialog 44h.png|frame|right|
'''Glitch dialog''' or '''glitch dialogue''' refers to the text displayed and the sounds played with invalid message box data in the Pokémon games.
Glitch dialog is normally undecipherable and is nonsense without rendering the text box data as pure code and looking into what it was meant to be. Glitch dialog may use glitch characters, that may be taken from other areas of the screen. [[GlitchDex/RB:000|'M (00)]], [[GlitchDex/RB:254|'M (FE)]] and [[GlitchDex/RB:255|'M (FF)]], for example use glitch characters in their name.
Control characters such as the name of the player (hex:52 in Red/Blue
In Generations I and II, when a hex:00 character appears in the middle of the text data, an [[Error
In Pokémon Gold and Silver error codes were untranslated and appear as "(x)Df-"
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It is very common through hacking, but there are glitches to force glitch dialog as well, including (note this list is not meant to be exhaustive):
*Through the Pokédex entries of glitch Pokémon.
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*Through the [[Seafoam Islands text box glitches]] (Pocket Monsters Red, Green, Blue (JP) only)
====Example text box ID matching method====▼
[u]Generation II:[/u]▼
*Through [[glitch Unown]].▼
[u]Generation III:[/u]▼
*Through glitch moves obtained with the [[Generation III bit set glitch]].▼
▲===Example text box ID matching method===
In Pokémon Red, Blue and Yellow, the player can use the [[Trainer escape glitch]]'s [[Trainer escape glitch#Text box ID matching|text box ID matching]] trick to get glitch dialog when they return to the place where the Trainer they escaped from was.
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The same method can be used in Pokémon Red and Blue, but the shelves load value hex:42. In this case, returning to Route 6 loads three glitch characters followed by "66 ERROR".
▲*Through [[glitch Unown]].
[[Category:Terminology]]
[[Category:Recurring glitches]]
[[Category:Glitch things]]
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