Glitch dialog: Difference between revisions

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[[File:Pokémon Yellow glitch dialog 44h.png|frame|right|Route 6 glitch dialog hex:44, caused by the [[Trainer escape glitch]]'s [[Trainer escape glitch#Text box ID matching|text box ID matching]] trick, with "Wow! Tons of Pokémon stuff!" shelves.]]
Glitch text is text that is completely random text that makes no sense what so ever and usually contains [[glitchy]] blocks being used as characters. Many [[Glitch Pokémon]] have glitch text in their name.
'''Glitch dialog''' or '''glitch dialogue''' refers to the text displayed and the sounds played with invalid message box data in the Pokémon games.


Glitch dialog is normally undecipherable and is nonsense without rendering the text box data as pure code and looking into what it was meant to be. Glitch dialog may use glitch characters, that may be taken from other areas of the screen. [[GlitchDex/RB:000|'M (00)]], [[GlitchDex/RB:254|'M (FE)]] and [[GlitchDex/RB:255|'M (FF)]], for example use glitch characters in their name.
Glitch text results when a name or block of text uses characters with bad [[identifiers]]. Identifiers, which are similar to character codes in computer text encoding, are used to identify various kinds of data. Each type of data gets 255 identifiers. Often, many identifiers go unused and are filled with junk data. Glitch text results when such identifiers are used as text. Glitch text is to text what MISSINGNO. is to Pokémon.

Control characters such as the name of the player (hex:52 in Red/Blue) or the name of the rival (hex:53 in Red/Blue), or ROCKET (hex:5E in Red/Blue) may appear in glitch dialog.

In Generations I and II, when a hex:00 character appears in the middle of the text data, an [[Error codes (Generations I and II)|error code]] will appear, in the format "(X) ERROR." (Red/Blue) or "(X) error." (Yellow) with everything after it not shown.

In Pokémon Gold and Silver error codes were untranslated and appear as "(x)Df-"

==Forcing glitch dialog in text boxes==
Like how most Generation I glitch Pokémon have glitch dialog as their name, there are ways to force glitch dialog in text boxes.

It is very common through hacking, but there are glitches to force glitch dialog as well, including (note this list is not meant to be exhaustive):

===Generation I===

*Through the Pokédex entries of glitch Pokémon.
*Through the [[Trainer escape glitch#Text box ID matching|text box ID matching]] trick.
*Through glitch moves/the [[TMTRAINER effect]].
*Through [[glitch item]]s.
*Through the [[Seafoam Islands text box glitches]] (Pocket Monsters Red, Green, Blue (JP) only)

====Example text box ID matching method====
In Pokémon Red, Blue and Yellow, the player can use the [[Trainer escape glitch]]'s [[Trainer escape glitch#Text box ID matching|text box ID matching]] trick to get glitch dialog when they return to the place where the Trainer they escaped from was.

For example, in Pokémon Yellow one can escape from the long-range Trainer in Route 6 (north of Vermilion City), battle a Trainer on Route 11, then go to the Vermilion City PokéMart, check the shelves to bring up the "Wow! Tons of Pokémon stuff!" message (hex:44), and return to Route 6 to have glitch dialog loaded.

The same method can be used in Pokémon Red and Blue, but the shelves load value hex:42. In this case, returning to Route 6 loads three glitch characters followed by "66 ERROR".

===Generation II===
*Through [[glitch Unown]].

===Generation III===
*Through glitch moves obtained with the [[Pomeg data corruption glitch]].

[[Category:Terminology]]
[[Category:Recurring glitches]]
[[Category:Glitch things]]

Latest revision as of 17:17, 19 April 2023

Route 6 glitch dialog hex:44, caused by the Trainer escape glitch's text box ID matching trick, with "Wow! Tons of Pokémon stuff!" shelves.

Glitch dialog or glitch dialogue refers to the text displayed and the sounds played with invalid message box data in the Pokémon games.

Glitch dialog is normally undecipherable and is nonsense without rendering the text box data as pure code and looking into what it was meant to be. Glitch dialog may use glitch characters, that may be taken from other areas of the screen. 'M (00), 'M (FE) and 'M (FF), for example use glitch characters in their name.

Control characters such as the name of the player (hex:52 in Red/Blue) or the name of the rival (hex:53 in Red/Blue), or ROCKET (hex:5E in Red/Blue) may appear in glitch dialog.

In Generations I and II, when a hex:00 character appears in the middle of the text data, an error code will appear, in the format "(X) ERROR." (Red/Blue) or "(X) error." (Yellow) with everything after it not shown.

In Pokémon Gold and Silver error codes were untranslated and appear as "(x)Df-"

Forcing glitch dialog in text boxes

Like how most Generation I glitch Pokémon have glitch dialog as their name, there are ways to force glitch dialog in text boxes.

It is very common through hacking, but there are glitches to force glitch dialog as well, including (note this list is not meant to be exhaustive):

Generation I

Example text box ID matching method

In Pokémon Red, Blue and Yellow, the player can use the Trainer escape glitch's text box ID matching trick to get glitch dialog when they return to the place where the Trainer they escaped from was.

For example, in Pokémon Yellow one can escape from the long-range Trainer in Route 6 (north of Vermilion City), battle a Trainer on Route 11, then go to the Vermilion City PokéMart, check the shelves to bring up the "Wow! Tons of Pokémon stuff!" message (hex:44), and return to Route 6 to have glitch dialog loaded.

The same method can be used in Pokémon Red and Blue, but the shelves load value hex:42. In this case, returning to Route 6 loads three glitch characters followed by "66 ERROR".

Generation II

Generation III