Glitch dialog: Difference between revisions

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It is very common through hacking, but there are glitches to force glitch dialog as well, including (note this list is not meant to be exhaustive):
It is very common through hacking, but there are glitches to force glitch dialog as well, including (note this list is not meant to be exhaustive):


[u]Generation I:[/u]
===Generation I===


*Through the Pokédex entries of glitch Pokémon.
*Through the Pokédex entries of glitch Pokémon.
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*Through the [[Seafoam Islands text box glitches]] (Pocket Monsters Red, Green, Blue (JP) only)
*Through the [[Seafoam Islands text box glitches]] (Pocket Monsters Red, Green, Blue (JP) only)


====Example text box ID matching method====
[u]Generation II:[/u]
*Through [[glitch Unown]].

[u]Generation III:[/u]
*Through glitch moves obtained with the [[Pomeg data corruption glitch]].

===Example text box ID matching method===
In Pokémon Red, Blue and Yellow, the player can use the [[Trainer escape glitch]]'s [[Trainer escape glitch#Text box ID matching|text box ID matching]] trick to get glitch dialog when they return to the place where the Trainer they escaped from was.
In Pokémon Red, Blue and Yellow, the player can use the [[Trainer escape glitch]]'s [[Trainer escape glitch#Text box ID matching|text box ID matching]] trick to get glitch dialog when they return to the place where the Trainer they escaped from was.


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The same method can be used in Pokémon Red and Blue, but the shelves load value hex:42. In this case, returning to Route 6 loads three glitch characters followed by "66 ERROR".
The same method can be used in Pokémon Red and Blue, but the shelves load value hex:42. In this case, returning to Route 6 loads three glitch characters followed by "66 ERROR".

===Generation II===
*Through [[glitch Unown]].

===Generation III===
*Through glitch moves obtained with the [[Pomeg data corruption glitch]].


[[Category:Terminology]]
[[Category:Terminology]]