Glitch dialog: Difference between revisions

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Glitch dialog is normally undecipherable and is nonsense without rendering the text box data as pure code and looking into what it was meant to be. Glitch dialog may use glitch characters, that may be taken from other areas of the screen. [[GlitchDex/RB:000|'M (00)]], [[GlitchDex/RB:254|'M (FE)]] and [[GlitchDex/RB:255|'M (FF)]], for example use glitch characters in their name.
Glitch dialog is normally undecipherable and is nonsense without rendering the text box data as pure code and looking into what it was meant to be. Glitch dialog may use glitch characters, that may be taken from other areas of the screen. [[GlitchDex/RB:000|'M (00)]], [[GlitchDex/RB:254|'M (FE)]] and [[GlitchDex/RB:255|'M (FF)]], for example use glitch characters in their name.


Control characters such as the name of the player (hex:52 in Red/Blue/Yellow) or the name of the rival (hex:53 in Red/Blue/Yellow), or ROCKET (hex:5E in Red/Blue/Yellow) may appear in glitch dialog.
Control characters such as the name of the player (hex:52 in Red/Blue) or the name of the rival (hex:53 in Red/Blue), or ROCKET (hex:5E in Red/Blue) may appear in glitch dialog.


In Generations I and II, when a hex:00 character appears in the middle of the text data, an [[Error code (Generations I and II)|error code]] will appear, in the format "(X) ERROR." (Red/Blue) or "(X) error." (Yellow) with everything after it not shown.
In Generations I and II, when a hex:00 character appears in the middle of the text data, an [[Error code (Generations I and II)|error code]] will appear, in the format "(X) ERROR." (Red/Blue) or "(X) error." (Yellow) with everything after it not shown.