Glitch dialog: Difference between revisions

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Control characters such as the name of the player (hex:52 in Red/Blue) or the name of the rival (hex:53 in Red/Blue), or ROCKET (hex:5E in Red/Blue) may appear in glitch dialog.
Control characters such as the name of the player (hex:52 in Red/Blue) or the name of the rival (hex:53 in Red/Blue), or ROCKET (hex:5E in Red/Blue) may appear in glitch dialog.


In Generations I and II, when a hex:00 character appears in the middle of the text data, an [[Error code (Generations I and II)|error code]] will appear, in the format "(X) ERROR." (Red/Blue) or "(X) error." (Yellow) with everything after it not shown.
In Generations I and II, when a hex:00 character appears in the middle of the text data, an [[Error codes (Generations I and II)|error code]] will appear, in the format "(X) ERROR." (Red/Blue) or "(X) error." (Yellow) with everything after it not shown.


In Pokémon Gold and Silver error codes were untranslated and appear as "(x)Df-"
In Pokémon Gold and Silver error codes were untranslated and appear as "(x)Df-"