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Glitch encounter systems (0xD057/0xD056): Difference between revisions

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{{incomplete|information about which items can be used in 03 and 04 and ifhow it affects movesTeleport, Whirlwind}}
'''Glitch encounter systems''' are values of the trainer/wild address (0xD057 in {{RB}} and 0xD056 in {{Yellow}}) that were not deliberately meant to be used. There are only 3 unique values, the other ones are copies of 2 of these (03 and 04). All of these are variants of trainer battle. All of these do not correctly register fainted Pokémon. When all glitch encounter (and normal trainer battle mode) systems are combined with Safari mode, the game allows you to run. In Yellow, the modes are the same.
==00==
Allows overworld items to be used. Battle related items, are not allowed. This value is in fact used for when the player is outside of battle, but serves as a glitch encounter system in battle. When forced with Safari mode, the game allows you to use bait and rocks.
 
==03 and 04 (onward)==
[[File:Battletype03ball.png|thumb|right|160px|Example of a glitchy ball throw]]
Balls are blocked, but first wobble. Their animation plays at a wrong place and your own Pokémon is removed. 04 is essentially the same, except the animation plays at the right place and the correct Pokémon sprite is removed. Just like normal trainer mode, Teleport will fail.
 
===When forced outside of battle===
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