Glitch encounter systems (0xD057/0xD056): Difference between revisions
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{{incomplete|information about which items can be used in 03 and 04}} |
{{incomplete|information about which items can be used in 03 and 04}} |
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'''Glitch battle types''' are values of the trainer/wild address (0xD057) that were not deliberately meant to be used. There are only 3 unique values, the other ones are copies of 2 of these. All of these are variants of trainer battle. All of these do not correctly register |
'''Glitch battle types''' are values of the trainer/wild address (0xD057) that were not deliberately meant to be used. There are only 3 unique values, the other ones are copies of 2 of these (03 and 04). All of these are variants of trainer battle. All of these do not correctly register fainted Pokémon. |
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==00== |
==00== |
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Allows overworld items to be used. Battle related items, are not allowed. |
Allows overworld items to be used. Battle related items, are not allowed. This value is in fact used for when the player is outside of battle, but serves as a glitch battle type in battle. |
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==03 and 04== |
==03 and 04 (onward)== |
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[[File:Battletype03ball.png|thumb|right|160px|Example of a glitchy ball throw]] |
[[File:Battletype03ball.png|thumb|right|160px|Example of a glitchy ball throw]] |
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Balls are blocked, but first wobble. Their animation plays at a wrong place and your own Pokémon is removed. 04 is essentially the same, except the animation plays at the right place and the correct Pokémon sprite is removed. |
Balls are blocked, but first wobble. Their animation plays at a wrong place and your own Pokémon is removed. 04 is essentially the same, except the animation plays at the right place and the correct Pokémon sprite is removed. |
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===When forced outside of battle=== |
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It is possible to use [[- (Generation I move)]] corruption to obtain invalid D057 values outside of battle. This can lead to a glitchy Poké Ball throwing animation which is capable of [[Tile Chaos]] in {{RB}}, and other effects which vary based on the version. |
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{{YouTube|pmrqeJpLL6I|ChickasaurusGL}} |
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*In (at least) Pokémon Yellow, you can get a [[Glitch City]]. |
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*In Pokémon Red you can get a glitchy mess of tiles and animations. |
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*In Pokémon Green (v1.0) you can get a lock-up, a Trainer blocking the ball, or activate a'broken start menu' effect, where the menu is invisible when you press start until you save and reset. |
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*In Pokémon Green (v1.1) you can get a glitchy mess like in Red, but music may play. |
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*In Japanese Blue you can have the game lock up or both warp you somewhere and break the start menu! |
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*In Japanese Yellow (v1.0) you can get animated water drops on the screen with the 'follow me' music playing. |
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*In Japanese Yellow (v1.1 and v1.2) you can get a glitchy mess of tiles. The effect is probably the same between v1.1 and v1.2. |
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(text from above list taken from ChickasaurusGL's YouTube video) |
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{{clr}} |
{{clr}} |
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[[Category:Glitch effects]] |
[[Category:Glitch effects]] |