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Glitch encounter systems (0xD057/0xD056): Difference between revisions

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{{incomplete|information about which items can be used in 03 and 04}}
'''Glitch battle types''' are values of the trainer/wild address (0xD057) that were not deliberately meant to be used. There are only 3 unique values, the other ones are copies of 2 of these (03 and 04). All of these are variants of trainer battle. All of these do not correctly register fainted Pokémon.
==00==
Allows overworld items to be used. Battle related items, are not allowed. This value is in fact used for when the player is outside of battle, but serves as a glitch battle type in battle.
 
==03 and 04 (onward)==
[[File:Battletype03ball.png|thumb|right|160px|Example of a glitchy ball throw]]
Balls are blocked, but first wobble. Their animation plays at a wrong place and your own Pokémon is removed. 04 is essentially the same, except the animation plays at the right place and the correct Pokémon sprite is removed.
 
===When forced outside of battle===
It is possible to use [[- (Generation I move)]] corruption to obtain invalid D057 values outside of battle. This can lead to a glitchy Poké Ball throwing animation which is capable of [[Tile Chaos]] in {{RB}}, and other effects which vary based on the version.
 
{{YouTube|pmrqeJpLL6I|ChickasaurusGL}}
 
*In (at least) Pokémon Yellow, you can get a [[Glitch City]].
*In Pokémon Red you can get a glitchy mess of tiles and animations.
*In Pokémon Green (v1.0) you can get a lock-up, a Trainer blocking the ball, or activate a'broken start menu' effect, where the menu is invisible when you press start until you save and reset.
*In Pokémon Green (v1.1) you can get a glitchy mess like in Red, but music may play.
*In Japanese Blue you can have the game lock up or both warp you somewhere and break the start menu!
*In Japanese Yellow (v1.0) you can get animated water drops on the screen with the 'follow me' music playing.
*In Japanese Yellow (v1.1 and v1.2) you can get a glitchy mess of tiles. The effect is probably the same between v1.1 and v1.2.
 
(text from above list taken from ChickasaurusGL's YouTube video)
 
{{clr}}
[[Category:Glitch effects]]
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