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Glitch encounter systems (0xD057/0xD056): Difference between revisions

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'''Glitch battle types''' are values of the trainer/wild address (d0570xD057) that were not deliberately meant to be used. There are only 3 unique values, the other ones are copies of 2 of these. All of these are variants of trainer battle. All of these do not correctly register fainted pokémonPokémon.
==00==
Allows overworld items to be used. Battle related items, are not allowed.
==03 and 04==
Balls are blocked, but first wobble. Their animation plays at a wrong place and your own Pokémon is removed. 04 is essentially the same, except the animation plays at the right place and the correct Pokémon sprite is removed.
[[Category:Glitch effects]]
[[Category:Generation I glitches]]
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