Glitch encounter systems (0xD057/0xD056): Difference between revisions
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'''Glitch battle types''' are values of the trainer/wild address ( |
'''Glitch battle types''' are values of the trainer/wild address (0xD057) that were not deliberately meant to be used. There are only 3 unique values, the other ones are copies of 2 of these. All of these are variants of trainer battle. All of these do not correctly register fainted Pokémon. |
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==00== |
==00== |
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Allows overworld items to be used. Battle related items, are not allowed. |
Allows overworld items to be used. Battle related items, are not allowed. |
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==03 and 04== |
==03 and 04== |
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Balls are blocked, but first wobble. Their animation plays at a wrong place and your own Pokémon is removed. 04 is essentially the same, except the animation plays at the right place and the correct Pokémon sprite is removed. |
Balls are blocked, but first wobble. Their animation plays at a wrong place and your own Pokémon is removed. 04 is essentially the same, except the animation plays at the right place and the correct Pokémon sprite is removed. |
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[[Category:Glitch]] |
[[Category:Glitch effects]] |
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[[Category:Generation I glitches]] |