Glitch encounter systems (0xD057/0xD056): Difference between revisions

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Allows overworld items to be used. Battle related items, are not allowed.
Allows overworld items to be used. Battle related items, are not allowed.
==03 and 04==
==03 and 04==
[[File:Battletype03ball.png|thumb|right|160px|Example of a glitchy ball throw]]
Balls are blocked, but first wobble. Their animation plays at a wrong place and your own Pokémon is removed. 04 is essentially the same, except the animation plays at the right place and the correct Pokémon sprite is removed.
Balls are blocked, but first wobble. Their animation plays at a wrong place and your own Pokémon is removed. 04 is essentially the same, except the animation plays at the right place and the correct Pokémon sprite is removed.

[[Category:Glitch effects]]
[[Category:Glitch effects]]
[[Category:Generation I glitches]]
[[Category:Generation I glitches]]

Revision as of 19:16, 13 September 2018

This article is incomplete. Please feel free to add any missing information about the subject. It is missing: information about which items can be used in 03 and 04.

Glitch battle types are values of the trainer/wild address (0xD057) that were not deliberately meant to be used. There are only 3 unique values, the other ones are copies of 2 of these. All of these are variants of trainer battle. All of these do not correctly register fainted Pokémon.

00

Allows overworld items to be used. Battle related items, are not allowed.

03 and 04

Example of a glitchy ball throw

Balls are blocked, but first wobble. Their animation plays at a wrong place and your own Pokémon is removed. 04 is essentially the same, except the animation plays at the right place and the correct Pokémon sprite is removed.