Glitch encounter systems (0xD05A/0xD059): Difference between revisions
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>Torchickens |
>Torchickens (→Effect) |
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*The fight option does nothing. |
*The fight option does nothing. |
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*The player can run but has a chance of not being able to escape. |
*The player can run but has a chance of not being able to escape. |
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*If the player accesses the items they will be forced to |
*If the player accesses the items they will be forced to used the first item, even if it doesn't work in battle, where in that case it causes an infinite loop. |
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*If the player heals a Pokémon, or uses an Ether/Elixer, or fails to capture a Pokémon nothing will happen and it won't be the opponent's turn afterwards. |
*If the player heals a Pokémon, or uses an Ether/Elixer, or fails to capture a Pokémon nothing will happen and it won't be the opponent's turn afterwards. |
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*If the player uses an 'X' item or Guard Spec |
*If the player uses an 'X' item or Guard Spec a Pokémon's name, level and health points will appear for a short period of time and disappear. Afterwards the opponent doesn't attack. |
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**For X items the game will raise the relevant stat if it isn't maxed. If no Pokémon was sent out, the game will say that [player name]'s stats rose. |
**For X items the game will raise the relevant stat if it isn't maxed. If no Pokémon was sent out, the game will say that [player name]'s stats rose. |
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*If the player switched to a Pokémon it will be sent out but it will still be the player's turn. |
*If the player switched to a Pokémon it will be sent out but it will still be the player's turn. |