Glitch encounter systems (0xD05A/0xD059): Difference between revisions

Jump to navigation Jump to search
Content added Content deleted
>Torchickens
>Torchickens
Line 17: Line 17:
*The fight option does nothing.
*The fight option does nothing.
*The player can run but has a chance of not being able to escape.
*The player can run but has a chance of not being able to escape.
*If the player accesses the items they will be forced to use it, even if it doesn't work in battle, where in that case it causes an infinite loop.
*If the player accesses the items they will be forced to used the first item, even if it doesn't work in battle, where in that case it causes an infinite loop.
*If the player heals a Pokémon, or uses an Ether/Elixer, or fails to capture a Pokémon nothing will happen and it won't be the opponent's turn afterwards.
*If the player heals a Pokémon, or uses an Ether/Elixer, or fails to capture a Pokémon nothing will happen and it won't be the opponent's turn afterwards.
*If the player uses an 'X' item or Guard Spec the first non-fainted Pokémon in the party's name, level and health points will appear for a short period of time and disappear. Afterwards the opponent doesn't attack.
*If the player uses an 'X' item or Guard Spec a Pokémon's name, level and health points will appear for a short period of time and disappear. Afterwards the opponent doesn't attack.
**For X items the game will raise the relevant stat if it isn't maxed. If no Pokémon was sent out, the game will say that [player name]'s stats rose.
**For X items the game will raise the relevant stat if it isn't maxed. If no Pokémon was sent out, the game will say that [player name]'s stats rose.
*If the player switched to a Pokémon it will be sent out but it will still be the player's turn.
*If the player switched to a Pokémon it will be sent out but it will still be the player's turn.