Glitch fish: Difference between revisions
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The player technically doesn't have to warp to or otherwise visit a glitch map to access the glitch fish specific to that map (altering wMapGroup DA00 and wMapNumber DA01 such as with a method of [[arbitrary code execution]] like the [[Coin Case glitch]] to partially change the current map without loading the rest of its data is enough.) This method can be ideal for avoiding a [[game freeze]], as many (most?) glitch maps in Gold/Silver/Crystal will typically freeze the game when visited using a door. |
The player technically doesn't have to warp to or otherwise visit a glitch map to access the glitch fish specific to that map (altering wMapGroup DA00 and wMapNumber DA01 such as with a method of [[arbitrary code execution]] like the [[Coin Case glitch]] to partially change the current map without loading the rest of its data is enough.) This method can be ideal for avoiding a [[game freeze]], as many (most?) glitch maps in Gold/Silver/Crystal will typically freeze the game when visited using a door. |
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Furthermore, some Rod data in glitch maps is taken from the RAM rather than the ROM; so is not hardcoded and can be changed by modifying the relevant memory addresses. In (at least Pokémon Gold), [[AreaDex/GS:53251|glitch map 0xD003]] uses glitch fish group 0x17, with an encounter table from D90A; so modifying the data close to D90A will modify the possible hooked Pokémon for fish group 0x17. |
Furthermore, some Rod data in glitch maps is taken from the RAM rather than the ROM; so is not hardcoded and can be changed by modifying the relevant memory addresses. In (at least English Pokémon Gold), [[AreaDex/GS:53251|glitch map 0xD003]] uses glitch fish group 0x17, with an encounter table from D90A; so modifying the data close to D90A will modify the possible hooked Pokémon for fish group 0x17. |
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{{YouTube|YTSJU8XPqP0|ChickasaurusGL}} |
{{YouTube|YTSJU8XPqP0|ChickasaurusGL}} |
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[[Category:Glitch things]] |
[[Category:Glitch things]] |