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{{Arbitrary code execution}}
'''Glitch items''' are invalid items in the Pokémon games. Unavailable items such as {{FRLG}} key items in {{E}} may also be considered to be glitch items, as well as unused/unavailable items such as ????? (hex:07) and BoulderBadge (hex:15) — see [[unused items]].
'''Glitch items''' are invalid items in the Pokémon games. Unavailable items such as {{FRLG}} key items in {{Emerald}} may also be considered to be glitch items, as well as unused/unavailable items such as ????? (hex:07) and BoulderBadge (hex:15) — see [[unused items]].
 
Glitch items may have special uses (in Generations I and II), different names (in Generation I and to an extent Generation II) and Poké Mart buy and sell price data.
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===In {{RGBY}}===
Glitch items occupy [[index numbers]] hex:00, hex:54 through to hex:C3 and hex:FB through to hex:FF.
 
Types of glitch items:
 
*[[Unterminated name glitch item]]s: These are items without a 0x50 byte in the first 20 characters of their name. They can be used for various [[buffer overflow]] techniques with specific tiles on the screen. When the A-Button is pressed on them without a [[0x50 sub-tile]] present on the screen, it is most likely the game will freeze.
 
*Lag name glitch items: These cause the items list to temporary freeze until the player taps A or B a specific number of times while scrolling up/down. It is advised to tap B instead of A due to the risk of a game freeze from an unterminated name glitch item, which could freeze the game, and potentially destroy the save data, especially on Nintendo 3DS Virtual Console versions.
 
*[[Rival's effect]] glitch items: These glitch items are capable of causing the Rival's effect; an effect that opens a menu and allows the player to walk through impassable tiles once it is closed with B.
 
*[[Partial escape glitch item]]s: These allow for the player to partially escape from a wild battle, or restart a Trainer battle.
 
*[[:Category:Screen data saving glitch items|Screen data saving glitch items]]: These allow for the player to create a copy of the screen while the items menu is open, which is useful for [[Rival LOL glitch]] or a similar glitch.
 
*String printing glitch items: These may include a variable string in the item's name
 
*[[Map distortion glitch item]]s: Documented by TheZZAZZGlitch, these glitch items have the capability of corrupting the map when their name is shown, in an area with a lot of grass. A player name that is four characters long or more is also required.
 
*[[Arbitrary code execution]] glitch items: These glitch items do not have hard coded effects; instead the effects are sourced from a pointer in rewritable memory, such as [[RAM]]. Depending on the source pointer, it is possible to manipulate the item to do almost anything in game. [[ItemDex/RB:093|8F (0x5D)]] and [[ItemDex/Y:099|ws m (0x63)]] are infamous examples in the English versions.
 
*RAM name glitch items: These are glitch items with randomized names. They are not known to exist in the English versions, but an example is [[ItemDexJP/B:000]] from {{JB}}.
 
How to obtain glitch items:
 
All glitch items:
 
*[[Dry underflow glitch]] or original [[item underflow glitch]]>[[Celadon looping map glitch]]
*[[Glitch City RAM manipulation (Cut abuse)]]: For expanded PC items
*Other [[expanded items pack]] glitches; namely, [[Super Glitch (Generation I)|Super Glitch]], [[255 Pokémon glitch]], [[ZZAZZ glitch]] and more
 
Some glitch items:
 
*[[Get glitch items using left-facing shore tile glitch (Red/Blue)]]
*[[Get glitch items using Trainer escape glitch (Yellow)]]
*[[Glitch City RAM manipulation (buffer overflow techniques)]]: For [[move 0x00 corruption]]
 
Many glitch items are available with the [[Celadon looping map trick]], [[Item creation glitch]] (a [[Closed menu Select glitch|Select glitch in Red/Green/Blue]]), [[Yami Shop glitch]] and other [[:Category:Poké Mart vendor glitches|Poké Mart vendor glitches]].
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{|
{| align=top style="background: grey; -moz-border-radius: 0.5em; border: 5px solid #000000; color: grey"
|-
|
{| class="wikitable sortable"
{| border=1 width="100%" align=left class="sortable" style="background:#f0f0f0; border:1px solid #000000; border-collapse:collapse;"
|-style="background: silver;"
| Name || Index number (hexadecimal) || Index number (decimal) || Game || Uses
|-
| [[ItemDex/RB:000|j.]] || 00 || 0 || Pokémon Red and Blue || One of the most common glitch items, which can be sold for a high price of 414925 Pokédollars.
|-
| [[ItemDex/Y:000|#×##]] || 00 || 0 || Pokémon Yellow || One of the most common glitch items, which can be sold for a high price of 414925 Pokédollars.
|-
| [[ItemDex/RGBY:022|CascadeBadge]] || 16 || 22 || Pokémon Red, Blue, Yellow || Throw a rock and double a wild Pokémon's catch rate.
|-
| 8F[[4F (disambiguation)|4F]] || 5D59 || 9389 || Pokémon Red and, Blue, Yellow || Arbitrary code execution (initially runs D163;FA65 Pokémonin the Echo RAM region, equivalent to DA65 in Day Care data)
|-
| [[ItemDexJP/RGB:090|5かい]] || 5A || 90 || Pokémon Red, Green, Blue (Japanese) || Arbitrary code execution (initially runs D123; Pokémon data)
| 9F || 5E || 94 || Pokémon Yellow || Reload a map and bring graphics back to normal after a Super Glitch induced Glitch City.
|-
| 9F[[ItemDex/RB:093|8F]] || 5E5D || 9493 || Pokémon Red and Blue || RestartArbitrary acode Trainerexecution battle.(initially Partiallyruns escapeD163; fromPokémon a wild battle (useful for [[LOL glitch]]data). Overflowing the stack.
|-
| かいがらバッヂ (Shell Badge)[[ItemDex/Y:094|9F]] || 635E || 9994 || Pokémon Yellow (Japanese) || ArbitraryReload codea executionmap (initiallyand runsbring D9B2;graphics storedback Pokémonto normal after a Super Glitch induced Glitch data)City.
|-
| [[ItemDex/RB:094|9F]] || 5E || 94 || Pokémon Red and Blue || Restart a Trainer battle. Partially escape from a wild battle (useful for [[LOL glitch]]). Overflowing the stack.
| ws m || 63 || 99 || Pokémon Yellow || Arbitrary code execution (initially runs DA7F; stored Pokémon data).
|-
| [[ItemDexJP/Y:099|よしいがらバッヂ (FriendBadgeShell Badge)]] || 6763 || 10399 || Pokémon Red, Green, and Pokémon BlueYellow (Japanese) || Arbitrary code execution (initially runs D983, number of Safari Balls and the Day Care data,D9B2; stored Pokémon data which follows. A special Day Care Pokémon name can be used to redirect the code directly to a location of the player's choice, otherwise if there is no Safari Ball/Day Care data, stored Pokémon data can be used like English Yellow's ws m and English Red/Blue's -g m).
|-
| -gm[[ItemDex/Y:099|ws m]] || 6A63 || 10699 || Pokémon Yellow || RestartArbitrary acode Trainerexecution battle.(initially Partiallyruns escapeDA7F; fromstored aPokémon wild battle (useful for [[LOL glitch]]data).
|-
| [[ItemDexJP/Y:101 (v1.1+)|はやぶさバッヂ (FalconBadge)]] || 65 || 101 || Pokémon Yellow (Japanese, v1.1+) || Causes arbitrary code execution at 0xD4CA (ninth PC item).
| -g m || 6A || 106 || Pokémon Red and Blue || Arbitrary code execution (initially runs DA47; in which Safari Zone data and Day Care data follows. If this is blank; code will 'fall through' to DA80; stored Pokémon data).
|-
| [[ItemDexJP/RGB:103|なかよしバッヂ (FriendBadge)]] || 67 || 103 || Pokémon Red, Green, and Pokémon Blue (Japanese) || Arbitrary code execution (initially runs D983, number of Safari Balls and the Day Care data, stored Pokémon data which follows. A special Day Care Pokémon name can be used to redirect the code directly to a location of the player's choice, otherwise if there is no Safari Ball/Day Care data, stored Pokémon data can be used like English Yellow's ws m and English Red/Blue's -g m.
| Lg- || 6E || 110 || Pokémon Yellow || Restart a Trainer battle. Partially escape from a wild battle (useful for [[LOL glitch]]) Make walking Pikachu stay (useful for Pikachu off-screen glitch).
|-
| ?????[[ItemDexJP/RG:106 (v1.0)|ゴールドバッヂ (GoldBadge)]] || 76A || 7106 || Pokémon Red, Blueand Green (Japanese, Yellowv1.0) || ActsMay outsideact ofas battlea likePoké usingMart thewith field240 move Surfitems. Can also be used to changebuy toRare theCandies wrong(with musicspecific bank inside of a battle if useddata in aRAM) battleand facingMaster waterBalls.
|-
| [[ItemDexJP/Y:106 (v1.1+)|ゴールドバッヂ (GoldBadge)]] || 6A || 106 || Pokémon Yellow (Japanese, v1.1+) || Acts as a Pokémon Center nurse.
| (blank) || 78 || 120 || Pokémon Red and Blue || Restart the music. Change to an overworld (02, 1F) sound bank from the sound bank (08). Play the music with ID at D35B with bank at D35C (D35B, D35C can be manipulated with expanded items pack).
|-
| [[ItemDex/Y:106|-g m]] || 6A || 106 || Pokémon Yellow || Restart a Trainer battle. Partially escape from a wild battle (useful for [[LOL glitch]])
| てへ || 7B || 123 || Pokémon Red and Green || Arbitrary code execution (initially runs D806; wild Pokémon data or temporary player name storage for the old man battle). Unterminated name glitch item in Red/Green v1.1
|-
| え゙円にグぅ4えやけぼ[[ItemDex/RB:106|-g m]] || 7B6A || 123106 || Pokémon BlueRed (Japanese)and Blue || Unterminated name glitch item in Red/Green v1.1. Arbitrary code execution (initially runs D806DA47; wildin Pokémonwhich Safari Zone data orand temporaryDay playerCare namedata storagefollows. forIf thethis oldis manblank; battlecode will 'fall through' to DA80; stored Pokémon data).
|-
| [[ItemDex/Y:110|Lg-]] || 6E || 110 || Pokémon Yellow || Restart a Trainer battle. Partially escape from a wild battle (useful for [[LOL glitch]]). Make walking Pikachu stay (useful for Pikachu off-screen glitch).
| 8 8 || 7C || 124 || Pokémon Red and Blue || Create encounter chains from a Trainer escape glitch encounter by using it when the menu pops up in a specific map. Must be used indirectly via unterminated name item glitch, or in combination with a unterminated name item, to avoid a freeze when CFC4 is odd.
|-
| [[ItemDex/RGBY:007|?????]] || 07 || 07 || Pokémon Red, Blue, Yellow || Acts outside of battle like using the field move Surf. Can also be used to change to the wrong music bank inside of a battle if used in a battle facing water.
| PC || 80 || 128 || Pokémon Red and Blue || Unterminated name lagless glitch item (useful for [[LOL glitch]]). Hex:00 item effect freeze.
|-
| [[ItemDex/RB:120|(blank)]] || 78 || 120 || Pokémon Red and Blue || Restart the music. Change to an overworld (02, 1F) sound bank from the sound bank (08). Play the music with ID at D35B with bank at D35C (D35B, D35C can be manipulated with expanded items pack).
| 2pゥ || 92 || 146 || Pokémon Yellow || Unterminated name lagless glitch item (useful for [[LOL glitch]]). Acts as an Ultra Ball.
|-
| [[ItemDexJP/RG:123|てへ]] || 7B || 123 || Pokémon Red and Green || Arbitrary code execution (initially runs D806; wild Pokémon data or temporary player name storage for the old man battle) and an [[unterminated name glitch item]].
| o || 94 || 148 || Pokémon Yellow || Activate the Rival's effect. Otherwise if used on a Pokémon may act like an Awakening.
|-
| [[ItemDexJP/B:123|がつ円れにギぅ ぶ ぐどべぇ べあ゙ザ (etc.)]] || 7B || 123 || Pokémon Blue (Japanese) || [[Unterminated name glitch item]]. Arbitrary code execution (initially runs D806; wild Pokémon data or temporary player name storage for the old man battle).
| RIVAL'S || A2 || 164 || Pokémon Red and Blue || Activate the Rival's effect. Otherwise if used on a Pokémon may acts like an item with no noticeable effect.
|-
| [[ItemDexJP/Y:124 (v1.0)|♀へん]] || 7C || 124 || Pokémon Yellow (Japanese, v1.0) || Steal other Trainer's Pokémon.
|-
| [[ItemDex/RB:124|8 8]] || 7C || 124 || Pokémon Red and Blue || Create encounter chains from a Trainer escape glitch encounter by using it when the menu pops up in a specific map. Must be used indirectly via [[unterminated name glitch item]], or in combination with a unterminated name glitch item, to avoid a freeze when CFC4 is odd.
|-
| [[ItemDex/RB:128|PC]] || 80 || 128 || Pokémon Red and Blue || [[Unterminated name glitch item|Unterminated name lagless glitch item]] (useful for [[LOL glitch]]). Hex:00 item effect freeze.
|-
| [[ItemDex/Y:146|2pゥ]] || 92 || 146 || Pokémon Yellow || [[Unterminated name glitch item|Unterminated name lagless glitch item]] (useful for [[LOL glitch]]). Acts as an Ultra Ball.
|-
| [[ItemDex/Y:148|o]] || 94 || 148 || Pokémon Yellow || Activate the Rival's effect. Otherwise if used on a Pokémon may act like a Lemonade.
|-
| [[ItemDex/Y:164|RIVAL'S]] || A2 || 164 || Pokémon Red and Blue || Activate the Rival's effect. Otherwise if used on a Pokémon may acts like an item with no noticeable effect.
|}
|}
 
===In {{GSC}}===
Glitch items in {{GSC}} occupy a number of [[index numbers]], as such:
 
{|
{| align=top style="background: grey; -moz-border-radius: 0.5em; border: 5px solid #000000; color: grey"
|-
|
{| class="wikitable sortable"
{| border=1 width="100%" align=left class="sortable" style="background:#f0f0f0; border:1px solid #000000; border-collapse:collapse;"
|-style="background: silver;"
! Hex ID !! Dec ID !! Item
|-
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| DC || 220 || [[TM28 (useless)]]
|-
| FA || 250 || [[HM08 (disambiguationGeneration II glitch item)]]
|-
| FB || 251 || [[HM09 (disambiguationGeneration II glitch item)]]
|-
| FC || 252 || [[HM10 (disambiguationGeneration II glitch item)]]
|-
| FD || 253 || [[HM11 (disambiguationGeneration II glitch item)]]
|-
| FE || 254 || [[HM12 (disambiguationGeneration II glitch item)]]
|-
| FF || 255 || [[HM13 (disambiguationGeneration II glitch item)|HM13/CANCEL/Berry]]
|}
|}
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Note that Teru-Sama items which are not Teru-Sama in Crystal are the key items "Clear Bell" (hex:46), "GS Ball" (hex:73), "Blue Card" (hex:74) and "Egg Ticket" (hex:81) respectively.
 
====TMTMs and HMs outside of the correct pocket====
''Main article: [[Wrong pocket TMs and HMs]]''
Additionally, all of the normal TMs and HMs will serve as glitch items when used outside of the TM/HM pack, due to having invalid execution pointers.
 
In addition to the regular glitch items in Gold, Silver, Crystal, all of the normal TMs and HMs will serve as glitch items when used outside of the TM/HM pack, due to having invalid execution pointers.
 
Below are a number of useful TMs and HMs to use outside of the relevant pocket.
 
(Sources: [httphttps://forums.glitchcity.info/index.php?topic=7150.0], [http://wiki.pokemonspeedruns.com/index.php?title=User:Entrpntr/Gold_251#Miscellaneous_TM47_vids], [httphttps://forums.glitchcity.info/index.php?topic=6979.0])
 
{|
{| align=top style="background: grey; -moz-border-radius: 0.5em; border: 5px solid #000000; color: grey"
|-
|
{| class="wikitable sortable"
{| border=1 width="100%" align=left class="sortable" style="background:#f0f0f0; border:1px solid #000000; border-collapse:collapse;"
|-style="background: silver;"
! Hex ID !! Dec ID !! Item !! Version !! Use
|-
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|-
| D0 || 208 || TM17 || Crystal (English) || Executes arbitrary code from FA47 (Echo RAM for DA47, which is somewhere in the expanded Balls pocket.
|-
| D0 || 208 || TM17 || Gold/Silver (English) || Executes arbitrary code from FA47 (Echo RAM for DA47, which is the caught data for party Pokémon 1. The player can make a jump to somewhere more useful (via C3 yy xx), using Pokémon 1 as a [[slide Pokémon]] if necessary.
|-
| D4 || 212 || TM21 || Crystal (English) || Executes arbitrary code from FA69 (Echo RAM for DA69, which is somewhere in the expanded Balls pocket; like TM21.
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|}
|}
 
===In {{RSE}}, {{FRLG}}===
There are many glitch items in these games named "[[????????]]" with no apparent use other than for arbitrary code execution setup. The hex:FFFF "????????" can be distinguished for having the 'return to menu' sprite as its sprite.
 
These items are available through a double corruption with the [[Pomeg corruption glitch]] to force a Pokémon holding one. It is also possible to obtain a ???????? with the [[Mail and Trick glitches]] in Japanese {{RS}}.
 
One way of obtaining them with the Pomeg corruption glitch is through corrupting the in-game trade Pokémon DOTS the Seedot with Defense and Speed EVs spelling out the index number of the desired items with at least 1 HP EV (so it isn't corrupted into an empty space).
 
===In {{DPP}}, {{HGSS}}===
These games feature a hex:0000 glitch item which is referred to as "[[None]]" when forced as a Poké Mart gift. There are also glitch items with index numbers between hex:0071 and hex:0086, and a large number of other glitch items which may be nameless.
 
==External links==
*[[ItemDex|Link to the ItemDex item database]].
 
==See also==
*[[Glitch decoration]]
 
[[Category:Generation I glitches]]
[[Category:Generation II glitches]]
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[[Category:Generation IV glitches]]
[[Category:Glitch things]]
[[Category:Glitch items|*]]
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