Glitch item: Difference between revisions
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| Name || Index number (hexadecimal) || Index number (decimal) || Game || Uses
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| [[ItemDex/Y:000|#×##]] || 00 || 0 || Pokémon Yellow || One of the most common glitch items, which can be sold for a high price of 414925 Pokédollars.
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| [[4F (disambiguation)|4F]] || 59 || 89 || Pokémon Red, Blue, Yellow || Arbitrary code execution (initially runs FA65 in the Echo RAM region, equivalent to DA65 in Day Care data)
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| [[ItemDex/Y:110|Lg-]] || 6E || 110 || Pokémon Yellow || Restart a Trainer battle. Partially escape from a wild battle (useful for [[LOL glitch]]). Make walking Pikachu stay (useful for Pikachu off-screen glitch).
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| [[ItemDex/RB:120|(blank)]] || 78 || 120 || Pokémon Red and Blue || Restart the music. Change to an overworld (02, 1F) sound bank from the sound bank (08). Play the music with ID at D35B with bank at D35C (D35B, D35C can be manipulated with expanded items pack).
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{| class="wikitable sortable"
! Hex ID !! Dec ID !! Item
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Below are a number of useful TMs and HMs to use outside of the relevant pocket.
(Sources: [
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{| class="wikitable sortable"
! Hex ID !! Dec ID !! Item !! Version !! Use
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===In {{RSE}}, {{FRLG}}===
There are many glitch items in these games named "[[????????]]" with no apparent use other than for arbitrary code execution setup. The hex:FFFF "????????" can be distinguished for having the 'return to menu' sprite as its sprite.
===In {{DPP}}, {{HGSS}}===
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