Glitch item: Difference between revisions
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{{Arbitrary code execution}} |
{{Arbitrary code execution}} |
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{{Major glitches}} |
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'''Glitch items''' are invalid items in the Pokémon games. Unavailable items such as {{FRLG}} key items in {{Emerald}} may also be considered to be glitch items, as well as unused/unavailable items such as ????? (hex:07) and BoulderBadge (hex:15) — see [[unused items]]. |
'''Glitch items''' are invalid items in the Pokémon games. Unavailable items such as {{FRLG}} key items in {{Emerald}} may also be considered to be glitch items, as well as unused/unavailable items such as ????? (hex:07) and BoulderBadge (hex:15) — see [[unused items]]. |
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===In {{RGBY}}=== |
===In {{RGBY}}=== |
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Glitch items occupy [[index numbers]] hex:00, hex:54 through to hex:C3 and hex:FB through to hex:FF. |
Glitch items occupy [[index numbers]] hex:00, hex:54 through to hex:C3 and hex:FB through to hex:FF. |
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Types of glitch items: |
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*[[Unterminated name glitch item]]s: These are items without a 0x50 byte in the first 20 characters of their name. They can be used for various [[buffer overflow]] techniques with specific tiles on the screen. When the A-Button is pressed on them without a [[0x50 sub-tile]] present on the screen, it is most likely the game will freeze. |
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*Lag name glitch items: These cause the items list to temporary freeze until the player taps A or B a specific number of times while scrolling up/down. It is advised to tap B instead of A due to the risk of a game freeze from an unterminated name glitch item, which could freeze the game, and potentially destroy the save data, especially on Nintendo 3DS Virtual Console versions. |
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*[[Rival's effect]] glitch items: These glitch items are capable of causing the Rival's effect; an effect that opens a menu and allows the player to walk through impassable tiles once it is closed with B. |
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*[[Partial escape glitch item]]s: These allow for the player to partially escape from a wild battle, or restart a Trainer battle. |
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*[[:Category:Screen data saving glitch items|Screen data saving glitch items]]: These allow for the player to create a copy of the screen while the items menu is open, which is useful for [[Rival LOL glitch]] or a similar glitch. |
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*String printing glitch items: These may include a variable string in the item's name |
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*[[Map distortion glitch item]]s: Documented by TheZZAZZGlitch, these glitch items have the capability of corrupting the map when their name is shown, in an area with a lot of grass. A player name that is four characters long or more is also required. |
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*[[Arbitrary code execution]] glitch items: These glitch items do not have hard coded effects; instead the effects are sourced from a pointer in rewritable memory, such as [[RAM]]. Depending on the source pointer, it is possible to manipulate the item to do almost anything in game. [[ItemDex/RB:093|8F (0x5D)]] and [[ItemDex/Y:099|ws m (0x63)]] are infamous examples in the English versions. |
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*RAM name glitch items: These are glitch items with randomized names. They are not known to exist in the English versions, but an example is [[ItemDexJP/B:000]] from {{JB}}. |
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How to obtain glitch items: |
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All glitch items: |
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*[[Dry underflow glitch]] or original [[item underflow glitch]]>[[Celadon looping map glitch]] |
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*[[Glitch City RAM manipulation (Cut abuse)]]: For expanded PC items |
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*Other [[expanded items pack]] glitches; namely, [[Super Glitch (Generation I)|Super Glitch]], [[255 Pokémon glitch]], [[ZZAZZ glitch]] and more |
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Some glitch items: |
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*[[Get glitch items using left-facing shore tile glitch (Red/Blue)]] |
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*[[Get glitch items using Trainer escape glitch (Yellow)]] |
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*[[Glitch City RAM manipulation (buffer overflow techniques)]]: For [[move 0x00 corruption]] |
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Many glitch items are available with the [[Celadon looping map trick]], [[Item creation glitch]] (a [[Closed menu Select glitch|Select glitch in Red/Green/Blue]]), [[Yami Shop glitch]] and other [[:Category:Poké Mart vendor glitches|Poké Mart vendor glitches]]. |
Many glitch items are available with the [[Celadon looping map trick]], [[Item creation glitch]] (a [[Closed menu Select glitch|Select glitch in Red/Green/Blue]]), [[Yami Shop glitch]] and other [[:Category:Poké Mart vendor glitches|Poké Mart vendor glitches]]. |
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| Name || Index number (hexadecimal) || Index number (decimal) || Game || Uses |
| Name || Index number (hexadecimal) || Index number (decimal) || Game || Uses |
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| [[ItemDex/Y:000|#×##]] || 00 || 0 || Pokémon Yellow || One of the most common glitch items, which can be sold for a high price of 414925 Pokédollars. |
| [[ItemDex/Y:000|#×##]] || 00 || 0 || Pokémon Yellow || One of the most common glitch items, which can be sold for a high price of 414925 Pokédollars. |
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| [[ItemDex/RGBY:022|CascadeBadge]] || 16 || 22 || Pokémon Red, Blue, Yellow || Throw a rock and double a wild Pokémon's catch rate. |
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| [[4F (disambiguation)|4F]] || 59 || 89 || Pokémon Red, Blue, Yellow || Arbitrary code execution (initially runs FA65 in the Echo RAM region, equivalent to DA65 in Day Care data) |
| [[4F (disambiguation)|4F]] || 59 || 89 || Pokémon Red, Blue, Yellow || Arbitrary code execution (initially runs FA65 in the Echo RAM region, equivalent to DA65 in Day Care data) |
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| [[ItemDex/Y:110|Lg-]] || 6E || 110 || Pokémon Yellow || Restart a Trainer battle. Partially escape from a wild battle (useful for [[LOL glitch]]). Make walking Pikachu stay (useful for Pikachu off-screen glitch). |
| [[ItemDex/Y:110|Lg-]] || 6E || 110 || Pokémon Yellow || Restart a Trainer battle. Partially escape from a wild battle (useful for [[LOL glitch]]). Make walking Pikachu stay (useful for Pikachu off-screen glitch). |
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| [[ItemDex/RGBY:007|?????]] || 07 || 07 || Pokémon Red, Blue, Yellow || Acts outside of battle like using the field move Surf. Can also be used to change to the wrong music bank inside of a battle if used in a battle facing water. |
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| [[ItemDex/RB:120|(blank)]] || 78 || 120 || Pokémon Red and Blue || Restart the music. Change to an overworld (02, 1F) sound bank from the sound bank (08). Play the music with ID at D35B with bank at D35C (D35B, D35C can be manipulated with expanded items pack). |
| [[ItemDex/RB:120|(blank)]] || 78 || 120 || Pokémon Red and Blue || Restart the music. Change to an overworld (02, 1F) sound bank from the sound bank (08). Play the music with ID at D35B with bank at D35C (D35B, D35C can be manipulated with expanded items pack). |
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| [[ItemDexJP/RG:123|てへ]] || 7B || 123 || Pokémon Red and Green || Arbitrary code execution (initially runs D806; wild Pokémon data or temporary player name storage for the old man battle) and an [[unterminated name glitch item]]. |
| [[ItemDexJP/RG:123|てへ]] || 7B || 123 || Pokémon Red and Green || Arbitrary code execution (initially runs D806; wild Pokémon data or temporary player name storage for the old man battle) and an [[unterminated name glitch item]]. |
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| [[ItemDexJP/B:123| |
| [[ItemDexJP/B:123|がつ円れにギぅ ぶ ぐどべぇ べあ゙ザ (etc.)]] || 7B || 123 || Pokémon Blue (Japanese) || [[Unterminated name glitch item]]. Arbitrary code execution (initially runs D806; wild Pokémon data or temporary player name storage for the old man battle). |
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| [[ItemDexJP/Y:124 (v1.0)|♀へん]] || 7C || 124 || Pokémon Yellow (Japanese, v1.0) || Steal other Trainer's Pokémon. |
| [[ItemDexJP/Y:124 (v1.0)|♀へん]] || 7C || 124 || Pokémon Yellow (Japanese, v1.0) || Steal other Trainer's Pokémon. |
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! Hex ID !! Dec ID !! Item |
! Hex ID !! Dec ID !! Item |
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| 00 || 0 || [[?]] |
| 00 || 0 || [[?]] |
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| 06, 19, 2D, 32, 38, 46 (G/S only), 5A, 64, 73 (G/S only), 74 (G/S only), 78, 81 (G/S only), 87, 88, 89, 8D, 8E, 91, 93, 94, 95, 99, 9A, 9B, A2, AB, B0, B3, BE || 5, 19, 45, 32, 38, 46 (G/S only), 90, 100, 115 (G/S only), 116 (G/S only), 120 (G/S only), 129 (G/S only), 135, 136, 137, 141, 142, 145, 147, 148, 149, 153, 154, 155, 162, 171, 176, 179, 190 || [[Teru- |
| 06, 19, 2D, 32, 38, 46 (G/S only), 5A, 64, 73 (G/S only), 74 (G/S only), 78, 81 (G/S only), 87, 88, 89, 8D, 8E, 91, 93, 94, 95, 99, 9A, 9B, A2, AB, B0, B3, BE || 5, 19, 45, 32, 38, 46 (G/S only), 90, 100, 115 (G/S only), 116 (G/S only), 120 (G/S only), 129 (G/S only), 135, 136, 137, 141, 142, 145, 147, 148, 149, 153, 154, 155, 162, 171, 176, 179, 190 || [[Unused items#Unused items in Generation II|Teru-sama]] |
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| C3 || 195 || [[TM04 (useless)]] |
| C3 || 195 || [[TM04 (useless)]] |
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Note that Teru- |
Note that Teru-sama items which are not Teru-sama in Crystal are the key items "Clear Bell" (hex:46), "GS Ball" (hex:73), "Blue Card" (hex:74) and "Egg Ticket" (hex:81) respectively. |
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====TMs and HMs outside of the correct pocket==== |
====TMs and HMs outside of the correct pocket==== |
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''Main article: [[Wrong pocket TMs and HMs]]'' |
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In addition to the regular glitch items in Gold, Silver, Crystal, all of the normal TMs and HMs will serve as glitch items when used outside of the TM/HM pack, due to having invalid execution pointers. |
In addition to the regular glitch items in Gold, Silver, Crystal, all of the normal TMs and HMs will serve as glitch items when used outside of the TM/HM pack, due to having invalid execution pointers. |
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Below are a number of useful TMs and HMs to use outside of the relevant pocket. |
Below are a number of useful TMs and HMs to use outside of the relevant pocket. |
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(Sources: [ |
(Sources: [https://forums.glitchcity.info/index.php?topic=7150.0], [http://wiki.pokemonspeedruns.com/index.php?title=User:Entrpntr/Gold_251#Miscellaneous_TM47_vids], [https://forums.glitchcity.info/index.php?topic=6979.0]) |
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! Hex ID !! Dec ID !! Item !! Version !! Use |
! Hex ID !! Dec ID !! Item !! Version !! Use |
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===In {{RSE}}, {{FRLG}}=== |
===In {{RSE}}, {{FRLG}}=== |
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There are many glitch items in these games named "????????" with no apparent use other than for arbitrary code execution setup. The hex:FFFF "????????" can be distinguished for having the 'return to menu' sprite as its sprite. |
There are many glitch items in these games named "[[????????]]" with no apparent use other than for arbitrary code execution setup. The hex:FFFF "????????" can be distinguished for having the 'return to menu' sprite as its sprite. |
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These items are available through a double corruption with the [[Pomeg corruption glitch]] to force a Pokémon holding one. It is also possible to obtain a ???????? with the [[Mail and Trick glitches]] in Japanese {{RS}}. |
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One way of obtaining them with the Pomeg corruption glitch is through corrupting the in-game trade Pokémon DOTS the Seedot with Defense and Speed EVs spelling out the index number of the desired items with at least 1 HP EV (so it isn't corrupted into an empty space). |
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===In {{DPP}}, {{HGSS}}=== |
===In {{DPP}}, {{HGSS}}=== |
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==External links== |
==External links== |
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*[[ItemDex|Link to the ItemDex item database]]. |
*[[ItemDex|Link to the ItemDex item database]]. |
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==See also== |
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*[[Glitch decoration]] |
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[[Category:Generation I glitches]] |
[[Category:Generation I glitches]] |
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[[Category:Generation II glitches]] |
[[Category:Generation II glitches]] |