Glitch item: Difference between revisions
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{{Arbitrary code execution}} |
{{Arbitrary code execution}} |
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{{Major glitches}} |
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'''Glitch items''' are invalid items in the Pokémon games. Unavailable items such as {{FRLG}} key items in {{Emerald}} may also be considered to be glitch items, as well as unused/unavailable items such as ????? (hex:07) and BoulderBadge (hex:15) — see [[unused items]]. |
'''Glitch items''' are invalid items in the Pokémon games. Unavailable items such as {{FRLG}} key items in {{Emerald}} may also be considered to be glitch items, as well as unused/unavailable items such as ????? (hex:07) and BoulderBadge (hex:15) — see [[unused items]]. |
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*[[Arbitrary code execution]] glitch items: These glitch items do not have hard coded effects; instead the effects are sourced from a pointer in rewritable memory, such as [[RAM]]. Depending on the source pointer, it is possible to manipulate the item to do almost anything in game. [[ItemDex/RB:093|8F (0x5D)]] and [[ItemDex/Y:099|ws m (0x63)]] are infamous examples in the English versions. |
*[[Arbitrary code execution]] glitch items: These glitch items do not have hard coded effects; instead the effects are sourced from a pointer in rewritable memory, such as [[RAM]]. Depending on the source pointer, it is possible to manipulate the item to do almost anything in game. [[ItemDex/RB:093|8F (0x5D)]] and [[ItemDex/Y:099|ws m (0x63)]] are infamous examples in the English versions. |
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*RAM name glitch items: These are not known to exist in the English versions, but an example is [[ItemDexJP/B:000]] from {{JB}}. |
*RAM name glitch items: These are glitch items with randomized names. They are not known to exist in the English versions, but an example is [[ItemDexJP/B:000]] from {{JB}}. |
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How to obtain glitch items: |
How to obtain glitch items: |
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| Name || Index number (hexadecimal) || Index number (decimal) || Game || Uses |
| Name || Index number (hexadecimal) || Index number (decimal) || Game || Uses |
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| [[ItemDex/Y:000|#×##]] || 00 || 0 || Pokémon Yellow || One of the most common glitch items, which can be sold for a high price of 414925 Pokédollars. |
| [[ItemDex/Y:000|#×##]] || 00 || 0 || Pokémon Yellow || One of the most common glitch items, which can be sold for a high price of 414925 Pokédollars. |
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| [[ItemDex/RGBY:022|CascadeBadge]] || 16 || 22 || Pokémon Red, Blue, Yellow || Throw a rock and double a wild Pokémon's catch rate. |
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| [[4F (disambiguation)|4F]] || 59 || 89 || Pokémon Red, Blue, Yellow || Arbitrary code execution (initially runs FA65 in the Echo RAM region, equivalent to DA65 in Day Care data) |
| [[4F (disambiguation)|4F]] || 59 || 89 || Pokémon Red, Blue, Yellow || Arbitrary code execution (initially runs FA65 in the Echo RAM region, equivalent to DA65 in Day Care data) |
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| [[ItemDex/Y:110|Lg-]] || 6E || 110 || Pokémon Yellow || Restart a Trainer battle. Partially escape from a wild battle (useful for [[LOL glitch]]). Make walking Pikachu stay (useful for Pikachu off-screen glitch). |
| [[ItemDex/Y:110|Lg-]] || 6E || 110 || Pokémon Yellow || Restart a Trainer battle. Partially escape from a wild battle (useful for [[LOL glitch]]). Make walking Pikachu stay (useful for Pikachu off-screen glitch). |
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| [[ItemDex/RGBY:007|?????]] || 07 || 07 || Pokémon Red, Blue, Yellow || Acts outside of battle like using the field move Surf. Can also be used to change to the wrong music bank inside of a battle if used in a battle facing water. |
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| [[ItemDex/RB:120|(blank)]] || 78 || 120 || Pokémon Red and Blue || Restart the music. Change to an overworld (02, 1F) sound bank from the sound bank (08). Play the music with ID at D35B with bank at D35C (D35B, D35C can be manipulated with expanded items pack). |
| [[ItemDex/RB:120|(blank)]] || 78 || 120 || Pokémon Red and Blue || Restart the music. Change to an overworld (02, 1F) sound bank from the sound bank (08). Play the music with ID at D35B with bank at D35C (D35B, D35C can be manipulated with expanded items pack). |
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! Hex ID !! Dec ID !! Item |
! Hex ID !! Dec ID !! Item |
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| 00 || 0 || [[?]] |
| 00 || 0 || [[?]] |
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| 06, 19, 2D, 32, 38, 46 (G/S only), 5A, 64, 73 (G/S only), 74 (G/S only), 78, 81 (G/S only), 87, 88, 89, 8D, 8E, 91, 93, 94, 95, 99, 9A, 9B, A2, AB, B0, B3, BE || 5, 19, 45, 32, 38, 46 (G/S only), 90, 100, 115 (G/S only), 116 (G/S only), 120 (G/S only), 129 (G/S only), 135, 136, 137, 141, 142, 145, 147, 148, 149, 153, 154, 155, 162, 171, 176, 179, 190 || [[Teru- |
| 06, 19, 2D, 32, 38, 46 (G/S only), 5A, 64, 73 (G/S only), 74 (G/S only), 78, 81 (G/S only), 87, 88, 89, 8D, 8E, 91, 93, 94, 95, 99, 9A, 9B, A2, AB, B0, B3, BE || 5, 19, 45, 32, 38, 46 (G/S only), 90, 100, 115 (G/S only), 116 (G/S only), 120 (G/S only), 129 (G/S only), 135, 136, 137, 141, 142, 145, 147, 148, 149, 153, 154, 155, 162, 171, 176, 179, 190 || [[Unused items#Unused items in Generation II|Teru-sama]] |
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| C3 || 195 || [[TM04 (useless)]] |
| C3 || 195 || [[TM04 (useless)]] |
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Note that Teru- |
Note that Teru-sama items which are not Teru-sama in Crystal are the key items "Clear Bell" (hex:46), "GS Ball" (hex:73), "Blue Card" (hex:74) and "Egg Ticket" (hex:81) respectively. |
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====TMs and HMs outside of the correct pocket==== |
====TMs and HMs outside of the correct pocket==== |
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Below are a number of useful TMs and HMs to use outside of the relevant pocket. |
Below are a number of useful TMs and HMs to use outside of the relevant pocket. |
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(Sources: [ |
(Sources: [https://forums.glitchcity.info/index.php?topic=7150.0], [http://wiki.pokemonspeedruns.com/index.php?title=User:Entrpntr/Gold_251#Miscellaneous_TM47_vids], [https://forums.glitchcity.info/index.php?topic=6979.0]) |
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! Hex ID !! Dec ID !! Item !! Version !! Use |
! Hex ID !! Dec ID !! Item !! Version !! Use |
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===In {{RSE}}, {{FRLG}}=== |
===In {{RSE}}, {{FRLG}}=== |
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There are many glitch items in these games named "????????" with no apparent use other than for arbitrary code execution setup. The hex:FFFF "????????" can be distinguished for having the 'return to menu' sprite as its sprite. |
There are many glitch items in these games named "[[????????]]" with no apparent use other than for arbitrary code execution setup. The hex:FFFF "????????" can be distinguished for having the 'return to menu' sprite as its sprite. |
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These items are available through a double corruption with the [[Pomeg corruption glitch]] to force a Pokémon holding one. It is also possible to obtain a ???????? with the [[Mail and Trick glitches]] in Japanese {{RS}}. |
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One way of obtaining them with the Pomeg corruption glitch is through corrupting the in-game trade Pokémon DOTS the Seedot with Defense and Speed EVs spelling out the index number of the desired items with at least 1 HP EV (so it isn't corrupted into an empty space). |
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===In {{DPP}}, {{HGSS}}=== |
===In {{DPP}}, {{HGSS}}=== |
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==External links== |
==External links== |
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*[[ItemDex|Link to the ItemDex item database]]. |
*[[ItemDex|Link to the ItemDex item database]]. |
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==See also== |
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*[[Glitch decoration]] |
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[[Category:Generation I glitches]] |
[[Category:Generation I glitches]] |
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[[Category:Generation II glitches]] |
[[Category:Generation II glitches]] |