Glitch item: Difference between revisions
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Some glitch items such as "9F" (hex:5E) in {{RB}} or {{Y}}, or "RIVAL'S" (hex: A2) in Red and Blue, or "o" (hex:94) in Yellow always have the same use(s). |
Some glitch items such as "9F" (hex:5E) in {{RB}} or {{Y}}, or "RIVAL'S" (hex: A2) in Red and Blue, or "o" (hex:94) in Yellow always have the same use(s). |
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Other glitch items execute data in writable memory, with a select few glitch items such as such as "8F" in {{RB}} (hex:5D) and "ws m" in {{Y}} (hex:63) being ideal for |
Other glitch items execute data in writable memory, with a select few glitch items such as such as "8F" in {{RB}} (hex:5D) and "ws m" in {{Y}} (hex:63) being ideal for [[arbitrary code execution]]. |
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===In {{RGBY}}=== |
===In {{RGBY}}=== |
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Glitch items occupy [[index numbers]] hex:00, hex:54 through to hex:C3 and hex:FB through to hex:FF. |
Glitch items occupy [[index numbers]] hex:00, hex:54 through to hex:C3 and hex:FB through to hex:FF. |