Glitch item: Difference between revisions

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>Torchickens
>Torchickens
(→‎In {{RGBY}}: Added more useful glitch items. Added links.)
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| Name || Index number (hexadecimal) || Index number (decimal) || Game || Uses
| Name || Index number (hexadecimal) || Index number (decimal) || Game || Uses
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| j. || 00 || 0 || Pokémon Red and Blue || One of the most common glitch items, which can be sold for a high price of 414925 Pokédollars.
| [[ItemDex/RB:000|j.]] || 00 || 0 || Pokémon Red and Blue || One of the most common glitch items, which can be sold for a high price of 414925 Pokédollars.
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| #×## || 00 || 0 || Pokémon Yellow || One of the most common glitch items, which can be sold for a high price of 414925 Pokédollars.
| [[ItemDex/Y:000|#×##]] || 00 || 0 || Pokémon Yellow || One of the most common glitch items, which can be sold for a high price of 414925 Pokédollars.
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| CascadeBadge || 16 || 22 || Pokémon Red, Blue, Yellow || Throw a rock and double a wild Pokémon's catch rate.
| [[CascadeBadge (glitch item)|CascadeBadge]] || 16 || 22 || Pokémon Red, Blue, Yellow || Throw a rock and double a wild Pokémon's catch rate.
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| 4F || 59 || 89 || Pokémon Red, Blue, Yellow || Arbitrary code execution (initially runs FA65 in the Echo RAM region, equivalent to DA65 in Day Care data)
| [[4F (disambiguation)|4F]] || 59 || 89 || Pokémon Red, Blue, Yellow || Arbitrary code execution (initially runs FA65 in the Echo RAM region, equivalent to DA65 in Day Care data)
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| 8F || 5D || 93 || Pokémon Red and Blue || Arbitrary code execution (initially runs D163; Pokémon data)
| [[ItemDex/RB:093|8F]] || 5D || 93 || Pokémon Red and Blue || Arbitrary code execution (initially runs D163; Pokémon data)
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| 9F || 5E || 94 || Pokémon Yellow || Reload a map and bring graphics back to normal after a Super Glitch induced Glitch City.
| [[ItemDex/Y:094|9F]] || 5E || 94 || Pokémon Yellow || Reload a map and bring graphics back to normal after a Super Glitch induced Glitch City.
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| 9F || 5E || 94 || Pokémon Red and Blue || Restart a Trainer battle. Partially escape from a wild battle (useful for [[LOL glitch]]). Overflowing the stack.
| [[ItemDex/RB:094|9F]] || 5E || 94 || Pokémon Red and Blue || Restart a Trainer battle. Partially escape from a wild battle (useful for [[LOL glitch]]). Overflowing the stack.
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| かいがらバッヂ (Shell Badge) || 63 || 99 || Pokémon Yellow (Japanese) || Arbitrary code execution (initially runs D9B2; stored Pokémon data).
| [[ItemDexJP/Y:099|かいがらバッヂ (Shell Badge)]] || 63 || 99 || Pokémon Yellow (Japanese) || Arbitrary code execution (initially runs D9B2; stored Pokémon data).
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| ws m || 63 || 99 || Pokémon Yellow || Arbitrary code execution (initially runs DA7F; stored Pokémon data).
| [[ItemDex/Y:099|ws m]] || 63 || 99 || Pokémon Yellow || Arbitrary code execution (initially runs DA7F; stored Pokémon data).
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| [[ItemDexJP/Y:101 (v1.1+)|はやぶさバッヂ (FalconBadge)]] || 65 || 101 || Pokémon Yellow (Japanese, v1.1+) || Causes arbitrary code execution at 0xD4CA (ninth PC item).
| なかよしバッヂ (FriendBadge) || 67 || 103 || Pokémon Red, Green, and Pokémon Blue (Japanese) || Arbitrary code execution (initially runs D983, number of Safari Balls and the Day Care data, stored Pokémon data which follows. A special Day Care Pokémon name can be used to redirect the code directly to a location of the player's choice, otherwise if there is no Safari Ball/Day Care data, stored Pokémon data can be used like English Yellow's ws m and English Red/Blue's -g m.
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| [[ItemDexJP/Y:103|なかよしバッヂ (FriendBadge)]] || 67 || 103 || Pokémon Red, Green, and Pokémon Blue (Japanese) || Arbitrary code execution (initially runs D983, number of Safari Balls and the Day Care data, stored Pokémon data which follows. A special Day Care Pokémon name can be used to redirect the code directly to a location of the player's choice, otherwise if there is no Safari Ball/Day Care data, stored Pokémon data can be used like English Yellow's ws m and English Red/Blue's -g m.
| -gm || 6A || 106 || Pokémon Yellow || Restart a Trainer battle. Partially escape from a wild battle (useful for [[LOL glitch]])
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| -g m || 6A || 106 || Pokémon Red and Blue || Arbitrary code execution (initially runs DA47; in which Safari Zone data and Day Care data follows. If this is blank; code will 'fall through' to DA80; stored Pokémon data).
| [[ItemDexJP/RG:106 (v1.0)|ゴールドバッヂ (GoldBadge)]] || 6A || 106 || Pokémon Red and Green (Japanese, v1.0) || May act as a Poké Mart with 240 items. Can be used to buy Rare Candies (with specific data in RAM) and Master Balls.
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| [[ItemDexJP/Y:106 (v1.1)|ゴールドバッヂ (GoldBadge)]] || 6A || 106 || Pokémon Yellow (Japanese, v1.1+) || Acts as a Pokémon Center nurse.
| Lg- || 6E || 110 || Pokémon Yellow || Restart a Trainer battle. Partially escape from a wild battle (useful for [[LOL glitch]]). Make walking Pikachu stay (useful for Pikachu off-screen glitch).
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| ????? || 7 || 7 || Pokémon Red, Blue, Yellow || Acts outside of battle like using the field move Surf. Can also be used to change to the wrong music bank inside of a battle if used in a battle facing water.
| [[ItemDex/Y:106|-gm]] || 6A || 106 || Pokémon Yellow || Restart a Trainer battle. Partially escape from a wild battle (useful for [[LOL glitch]])
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| (blank) || 78 || 120 || Pokémon Red and Blue || Restart the music. Change to an overworld (02, 1F) sound bank from the sound bank (08). Play the music with ID at D35B with bank at D35C (D35B, D35C can be manipulated with expanded items pack).
| [[ItemDex/RB:106|-g m]] || 6A || 106 || Pokémon Red and Blue || Arbitrary code execution (initially runs DA47; in which Safari Zone data and Day Care data follows. If this is blank; code will 'fall through' to DA80; stored Pokémon data).
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| [[ItemDex/Y:110|Lg-]] || 6E || 110 || Pokémon Yellow || Restart a Trainer battle. Partially escape from a wild battle (useful for [[LOL glitch]]). Make walking Pikachu stay (useful for Pikachu off-screen glitch).
| てへ || 7B || 123 || Pokémon Red and Green || Arbitrary code execution (initially runs D806; wild Pokémon data or temporary player name storage for the old man battle). [[Unterminated name glitch item]] in Red/Green v1.1
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| え゙円にグぅ4えやけぼ || 7B || 123 || Pokémon Blue (Japanese) || [[Unterminated name glitch item]] in Red/Green v1.1. Arbitrary code execution (initially runs D806; wild Pokémon data or temporary player name storage for the old man battle).
| [[????? (0x07 glitch item)|?????]] || 7 || 7 || Pokémon Red, Blue, Yellow || Acts outside of battle like using the field move Surf. Can also be used to change to the wrong music bank inside of a battle if used in a battle facing water.
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| 8 8 || 7C || 124 || Pokémon Red and Blue || Create encounter chains from a Trainer escape glitch encounter by using it when the menu pops up in a specific map. Must be used indirectly via [[unterminated name glitch item]], or in combination with a unterminated name glitch item, to avoid a freeze when CFC4 is odd.
| [[ItemDex/RB:120|(blank)]] || 78 || 120 || Pokémon Red and Blue || Restart the music. Change to an overworld (02, 1F) sound bank from the sound bank (08). Play the music with ID at D35B with bank at D35C (D35B, D35C can be manipulated with expanded items pack).
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| PC || 80 || 128 || Pokémon Red and Blue || [[Unterminated name glitch item|Unterminated name lagless glitch item]] (useful for [[LOL glitch]]). Hex:00 item effect freeze.
| [[ItemDexJP/RG:123|てへ]] || 7B || 123 || Pokémon Red and Green || Arbitrary code execution (initially runs D806; wild Pokémon data or temporary player name storage for the old man battle) and an [[unterminated name glitch item]].
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| 2pゥ || 92 || 146 || Pokémon Yellow || [[Unterminated name glitch item|Unterminated name lagless glitch item]] (useful for [[LOL glitch]]). Acts as an Ultra Ball.
| [[ItemDexJP/B:123|え゙円にグぅ4えやけぼ]] || 7B || 123 || Pokémon Blue (Japanese) || [[Unterminated name glitch item]] in Red/Green v1.1. Arbitrary code execution (initially runs D806; wild Pokémon data or temporary player name storage for the old man battle).
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| o || 94 || 148 || Pokémon Yellow || Activate the Rival's effect. Otherwise if used on a Pokémon may act like a Lemonade.
| [[ItemDexJP/Y:124 (v1.0)|♀へん]] || 7C || 124 || Pokémon Yellow (Japanese, v1.0) || Steal other Trainer's Pokémon.
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| [[ItemDex/RB:124|8 8]] || 7C || 124 || Pokémon Red and Blue || Create encounter chains from a Trainer escape glitch encounter by using it when the menu pops up in a specific map. Must be used indirectly via [[unterminated name glitch item]], or in combination with a unterminated name glitch item, to avoid a freeze when CFC4 is odd.
| RIVAL'S || A2 || 164 || Pokémon Red and Blue || Activate the Rival's effect. Otherwise if used on a Pokémon may acts like an item with no noticeable effect.
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| [[ItemDex/RB:128|PC]] || 80 || 128 || Pokémon Red and Blue || [[Unterminated name glitch item|Unterminated name lagless glitch item]] (useful for [[LOL glitch]]). Hex:00 item effect freeze.
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| [[ItemDex/Y:146|2pゥ]] || 92 || 146 || Pokémon Yellow || [[Unterminated name glitch item|Unterminated name lagless glitch item]] (useful for [[LOL glitch]]). Acts as an Ultra Ball.
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| [[ItemDex/Y:148|o]] || 94 || 148 || Pokémon Yellow || Activate the Rival's effect. Otherwise if used on a Pokémon may act like a Lemonade.
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| [[ItemDex/Y:164|RIVAL'S]] || A2 || 164 || Pokémon Red and Blue || Activate the Rival's effect. Otherwise if used on a Pokémon may acts like an item with no noticeable effect.
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