Glitch item: Difference between revisions
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===In {{RGBY}}=== |
===In {{RGBY}}=== |
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Glitch items occupy [[index numbers]] hex:00, hex:54 through to hex:C3 and hex:FB through to hex:FF. |
Glitch items occupy [[index numbers]] hex:00, hex:54 through to hex:C3 and hex:FB through to hex:FF. |
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Types of glitch items: |
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*[[Unterminated name glitch item]]s: These are items without a 0x50 byte in the first 20 characters of their name. They can be used for various [[buffer overflow]] techniques with specific tiles on the screen. When the A-Button is pressed on them without a [[0x50 sub-tile]] present on the screen, it is most likely the game will freeze. |
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*Lag name glitch items: These cause the items list to temporary freeze until the player taps A or B a specific number of times while scrolling up/down. It is advised to tap B instead of A due to the risk of a game freeze from an unterminated name glitch item, which could freeze the game, and potentially destroy the save data, especially on Nintendo 3DS Virtual Console versions. |
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*[[Partial escape glitch item]]s: These allow for the player to partially escape from a wild battle, or restart a Trainer battle. |
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*[[:Category:Screen data saving glitch items|Screen data saving glitch items]]: These allow for the player to create a copy of the screen while the items menu is open, which is useful for [[Rival LOL glitch]] or a similar glitch. |
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*RAM name items: These are not known to exist in the English versions, but an example is [[ItemDexJP/B:000]] from {{JB}}. |
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How to obtain glitch items: |
How to obtain glitch items: |