Glitch item: Difference between revisions
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| 9F || 5E || 94 || Pokémon Yellow || Reload a map and bring graphics back to normal after a Super Glitch induced Glitch City. |
| 9F || 5E || 94 || Pokémon Yellow || Reload a map and bring graphics back to normal after a Super Glitch induced Glitch City. |
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| 9F || 5E || 94 || Pokémon Red and Blue || Restart a Trainer battle. Partially escape from a wild battle (useful for LOL glitch). Overflowing the stack. |
| 9F || 5E || 94 || Pokémon Red and Blue || Restart a Trainer battle. Partially escape from a wild battle (useful for [[LOL glitch]]). Overflowing the stack. |
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| かいがらバッヂ (Shell Badge) || 63 || 99 || Pokémon Yellow (Japanese) || Arbitrary code execution (initially runs D9B2; stored Pokémon data). |
| かいがらバッヂ (Shell Badge) || 63 || 99 || Pokémon Yellow (Japanese) || Arbitrary code execution (initially runs D9B2; stored Pokémon data). |
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| なかよしバッヂ (FriendBadge) || 67 || 103 || Pokémon Red, Green, and Pokémon Blue (Japanese) || Arbitrary code execution (initially runs D983, number of Safari Balls and the Day Care data, stored Pokémon data which follows. A special Day Care Pokémon name can be used to redirect the code directly to a location of the player's choice, otherwise if there is no Safari Ball/Day Care data, stored Pokémon data can be used like English Yellow's ws m and English Red/Blue's -g m. |
| なかよしバッヂ (FriendBadge) || 67 || 103 || Pokémon Red, Green, and Pokémon Blue (Japanese) || Arbitrary code execution (initially runs D983, number of Safari Balls and the Day Care data, stored Pokémon data which follows. A special Day Care Pokémon name can be used to redirect the code directly to a location of the player's choice, otherwise if there is no Safari Ball/Day Care data, stored Pokémon data can be used like English Yellow's ws m and English Red/Blue's -g m. |
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| -gm || 6A || 106 || Pokémon Yellow || Restart a Trainer battle. Partially escape from a wild battle (useful for LOL glitch) |
| -gm || 6A || 106 || Pokémon Yellow || Restart a Trainer battle. Partially escape from a wild battle (useful for [[LOL glitch]]) |
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| -g m || 6A || 106 || Pokémon Red and Blue || Arbitrary code execution (initially runs DA47; in which Safari Zone data and Day Care data follows. If this is blank; code will 'fall through' to DA80; stored Pokémon data). |
| -g m || 6A || 106 || Pokémon Red and Blue || Arbitrary code execution (initially runs DA47; in which Safari Zone data and Day Care data follows. If this is blank; code will 'fall through' to DA80; stored Pokémon data). |
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| Lg- || 6E || 110 || Pokémon Yellow || Restart a Trainer battle. Partially escape from a wild battle (useful for LOL glitch) Make walking Pikachu stay (useful for Pikachu off-screen glitch). |
| Lg- || 6E || 110 || Pokémon Yellow || Restart a Trainer battle. Partially escape from a wild battle (useful for [[LOL glitch]]) Make walking Pikachu stay (useful for Pikachu off-screen glitch). |
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| ????? || 7 || 7 || Pokémon Red, Blue, Yellow || Acts outside of battle like using the field move Surf. Can also be used to change to the wrong music bank inside of a battle if used in a battle facing water. |
| ????? || 7 || 7 || Pokémon Red, Blue, Yellow || Acts outside of battle like using the field move Surf. Can also be used to change to the wrong music bank inside of a battle if used in a battle facing water. |
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| 8 8 || 7C || 124 || Pokémon Red and Blue || Create encounter chains from a Trainer escape glitch encounter by using it when the menu pops up in a specific map. Must be used indirectly via unterminated name item glitch, or in combination with a unterminated name item, to avoid a freeze when CFC4 is odd. |
| 8 8 || 7C || 124 || Pokémon Red and Blue || Create encounter chains from a Trainer escape glitch encounter by using it when the menu pops up in a specific map. Must be used indirectly via unterminated name item glitch, or in combination with a unterminated name item, to avoid a freeze when CFC4 is odd. |
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| PC || 80 || 128 || Pokémon Red and Blue || Unterminated name lagless glitch item (useful for LOL glitch). Hex:00 item effect freeze. |
| PC || 80 || 128 || Pokémon Red and Blue || Unterminated name lagless glitch item (useful for [[LOL glitch]]). Hex:00 item effect freeze. |
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| 2pゥ || 92 || 146 || Pokémon Yellow || Unterminated name lagless glitch item (useful for LOL glitch). Acts as an Ultra Ball. |
| 2pゥ || 92 || 146 || Pokémon Yellow || Unterminated name lagless glitch item (useful for [[LOL glitch]]). Acts as an Ultra Ball. |
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| o || 94 || 148 || Pokémon Yellow || Activate the Rival's effect. Otherwise if used on a Pokémon may act like an Awakening. |
| o || 94 || 148 || Pokémon Yellow || Activate the Rival's effect. Otherwise if used on a Pokémon may act like an Awakening. |
Revision as of 00:02, 16 November 2016
Glitch items are invalid items in the Pokémon games. Unavailable items such as Pokémon FireRed and LeafGreen key items in é may also be considered to be glitch items, as well as unused/unavailable items such as ????? (hex:07) and BoulderBadge (hex:15) — see unused items.
Glitch items may have special uses (in Generations I and II), different names (in Generation I and to an extent Generation II) and Poké Mart buy and sell price data.
Some glitch items such as "9F" (hex:5E) in Pokémon Red and Blue or Pokémon Yellow, or "RIVAL'S" (hex: A2) in Red and Blue, or "o" (hex:94) in Yellow always have the same use(s).
Other glitch items execute data in writable memory, with a select few glitch items such as such as "8F" in Pokémon Red and Blue (hex:5D) and "ws m" in Pokémon Yellow (hex:63) being ideal for arbitrary code execution.
In Pokémon Red, Green, Blue, and Yellow
Glitch items occupy index numbers hex:00, hex:54 through to hex:C3 and hex:FB through to hex:FF.
Many glitch items are available with the Celadon looping map trick, Item creation glitch (a Select glitch in Red/Green/Blue), Yami Shop glitch and other Poké Mart vendor glitches.
Examples of particularly useful glitch items include:
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In Pokémon Gold, Silver and Crystal
Glitch items in Pokémon Gold, Silver and Crystal occupy a number of index numbers, as such:
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Note that Teru-Sama items which are not Teru-Sama in Crystal are the key items "Clear Bell" (hex:46), "GS Ball" (hex:73), "Blue Card" (hex:74) and "Egg Ticket" (hex:81) respectively.
Additionally, all of the normal TMs and HMs will serve as glitch items when used outside of the TM/HM pack, due to having invalid execution pointers.
Below are a number of useful TMs and HMs to use outside of the relevant pocket.
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In Pokémon Ruby, Sapphire and Emerald, Pokémon FireRed and LeafGreen
There are many glitch items in these games named "????????" with no apparent use other than for arbitrary code execution setup. The hex:FFFF "????????" can be distinguished for having the 'return to menu' sprite as its sprite.
These items are available through a double corruption with the Pomeg corruption glitch to force a Pokémon holding one. It is also possible to obtain a ???????? with the Mail and Trick glitches in Japanese Pokémon Ruby and Sapphire.
One way of obtaining them with the Pomeg corruption glitch is through corrupting the in-game trade Pokémon DOTS the Seedot with Defense and Speed EVs spelling out the index number of the desired items with at least 1 HP EV (so it isn't corrupted into an empty space).
In Pokémon Diamond, Pearl and Platinum, Pokémon HeartGold and SoulSilver
These games feature a large number of glitch items which may be nameless.