Glitch item: Difference between revisions
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| 9F || 5E || 94 || Pokémon Yellow || Reload a map and bring graphics back to normal after a Super Glitch induced Glitch City. |
| 9F || 5E || 94 || Pokémon Yellow || Reload a map and bring graphics back to normal after a Super Glitch induced Glitch City. |
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| 9F || 5E || 94 || Pokémon Red and Blue || Restart a Trainer battle. Partially escape from a wild battle (useful for LOL glitch). Overflowing the stack. |
| 9F || 5E || 94 || Pokémon Red and Blue || Restart a Trainer battle. Partially escape from a wild battle (useful for [[LOL glitch]]). Overflowing the stack. |
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| かいがらバッヂ (Shell Badge) || 63 || 99 || Pokémon Yellow (Japanese) || Arbitrary code execution (initially runs D9B2; stored Pokémon data). |
| かいがらバッヂ (Shell Badge) || 63 || 99 || Pokémon Yellow (Japanese) || Arbitrary code execution (initially runs D9B2; stored Pokémon data). |
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| なかよしバッヂ (FriendBadge) || 67 || 103 || Pokémon Red, Green, and Pokémon Blue (Japanese) || Arbitrary code execution (initially runs D983, number of Safari Balls and the Day Care data, stored Pokémon data which follows. A special Day Care Pokémon name can be used to redirect the code directly to a location of the player's choice, otherwise if there is no Safari Ball/Day Care data, stored Pokémon data can be used like English Yellow's ws m and English Red/Blue's -g m. |
| なかよしバッヂ (FriendBadge) || 67 || 103 || Pokémon Red, Green, and Pokémon Blue (Japanese) || Arbitrary code execution (initially runs D983, number of Safari Balls and the Day Care data, stored Pokémon data which follows. A special Day Care Pokémon name can be used to redirect the code directly to a location of the player's choice, otherwise if there is no Safari Ball/Day Care data, stored Pokémon data can be used like English Yellow's ws m and English Red/Blue's -g m. |
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| -gm || 6A || 106 || Pokémon Yellow || Restart a Trainer battle. Partially escape from a wild battle (useful for LOL glitch) |
| -gm || 6A || 106 || Pokémon Yellow || Restart a Trainer battle. Partially escape from a wild battle (useful for [[LOL glitch]]) |
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| -g m || 6A || 106 || Pokémon Red and Blue || Arbitrary code execution (initially runs DA47; in which Safari Zone data and Day Care data follows. If this is blank; code will 'fall through' to DA80; stored Pokémon data). |
| -g m || 6A || 106 || Pokémon Red and Blue || Arbitrary code execution (initially runs DA47; in which Safari Zone data and Day Care data follows. If this is blank; code will 'fall through' to DA80; stored Pokémon data). |
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| Lg- || 6E || 110 || Pokémon Yellow || Restart a Trainer battle. Partially escape from a wild battle (useful for LOL glitch) Make walking Pikachu stay (useful for Pikachu off-screen glitch). |
| Lg- || 6E || 110 || Pokémon Yellow || Restart a Trainer battle. Partially escape from a wild battle (useful for [[LOL glitch]]) Make walking Pikachu stay (useful for Pikachu off-screen glitch). |
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| ????? || 7 || 7 || Pokémon Red, Blue, Yellow || Acts outside of battle like using the field move Surf. Can also be used to change to the wrong music bank inside of a battle if used in a battle facing water. |
| ????? || 7 || 7 || Pokémon Red, Blue, Yellow || Acts outside of battle like using the field move Surf. Can also be used to change to the wrong music bank inside of a battle if used in a battle facing water. |
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| 8 8 || 7C || 124 || Pokémon Red and Blue || Create encounter chains from a Trainer escape glitch encounter by using it when the menu pops up in a specific map. Must be used indirectly via unterminated name item glitch, or in combination with a unterminated name item, to avoid a freeze when CFC4 is odd. |
| 8 8 || 7C || 124 || Pokémon Red and Blue || Create encounter chains from a Trainer escape glitch encounter by using it when the menu pops up in a specific map. Must be used indirectly via unterminated name item glitch, or in combination with a unterminated name item, to avoid a freeze when CFC4 is odd. |
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| PC || 80 || 128 || Pokémon Red and Blue || Unterminated name lagless glitch item (useful for LOL glitch). Hex:00 item effect freeze. |
| PC || 80 || 128 || Pokémon Red and Blue || Unterminated name lagless glitch item (useful for [[LOL glitch]]). Hex:00 item effect freeze. |
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| 2pゥ || 92 || 146 || Pokémon Yellow || Unterminated name lagless glitch item (useful for LOL glitch). Acts as an Ultra Ball. |
| 2pゥ || 92 || 146 || Pokémon Yellow || Unterminated name lagless glitch item (useful for [[LOL glitch]]). Acts as an Ultra Ball. |
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| o || 94 || 148 || Pokémon Yellow || Activate the Rival's effect. Otherwise if used on a Pokémon may act like an Awakening. |
| o || 94 || 148 || Pokémon Yellow || Activate the Rival's effect. Otherwise if used on a Pokémon may act like an Awakening. |