Glitch item: Difference between revisions

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Note that Teru-Sama items which are not Teru-Sama in Crystal are the key items "Clear Bell" (hex:46), "GS Ball" (hex:73), "Blue Card" (hex:74) and "Egg Ticket" (hex:81) respectively.
Note that Teru-Sama items which are not Teru-Sama in Crystal are the key items "Clear Bell" (hex:46), "GS Ball" (hex:73), "Blue Card" (hex:74) and "Egg Ticket" (hex:81) respectively.


====TM and HMs outside of the correct pocket====
====TMs and HMs outside of the correct pocket====
Additionally, all of the normal TMs and HMs will serve as glitch items when used outside of the TM/HM pack, due to having invalid execution pointers.
In addition to the regular glitch items in Gold, Silver, Crystal, all of the normal TMs and HMs will serve as glitch items when used outside of the TM/HM pack, due to having invalid execution pointers.


Below are a number of useful TMs and HMs to use outside of the relevant pocket.
Below are a number of useful TMs and HMs to use outside of the relevant pocket.
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===In {{RSE}}, {{FRLG}}===
===In {{RSE}}, {{FRLG}}===
There are many glitch items in these games named "????????" with no apparent use other than for arbitrary code execution setup. The hex:FFFF "????????" can be distinguished for having the 'return to menu' sprite as its sprite.
There are many glitch items in these games named "????????" with no apparent use other than for arbitrary code execution setup. The hex:FFFF "????????" can be distinguished for having the 'return to menu' sprite as its sprite.