Glitch item: Difference between revisions

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*[[:Category:Screen data saving glitch items|Screen data saving glitch items]]: These allow for the player to create a copy of the screen while the items menu is open, which is useful for [[Rival LOL glitch]] or a similar glitch.
*[[:Category:Screen data saving glitch items|Screen data saving glitch items]]: These allow for the player to create a copy of the screen while the items menu is open, which is useful for [[Rival LOL glitch]] or a similar glitch.

*String printing glitch items: These may include a variable string in the item's name.


*[[Arbitrary code execution]] glitch items: These glitch items do not have hard coded effects; instead the effects are sourced from a pointer in rewritable memory, such as [[RAM]]. Depending on the source pointer, it is possible to manipulate the item to do almost anything in game. [[ItemDex/RB:093|8F (0x5D)]] and [[ItemDex/Y:099|ws m (0x63)]] are infamous examples in the English versions.
*[[Arbitrary code execution]] glitch items: These glitch items do not have hard coded effects; instead the effects are sourced from a pointer in rewritable memory, such as [[RAM]]. Depending on the source pointer, it is possible to manipulate the item to do almost anything in game. [[ItemDex/RB:093|8F (0x5D)]] and [[ItemDex/Y:099|ws m (0x63)]] are infamous examples in the English versions.