Glitch sound bank: Difference between revisions

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Normal sound banks include 0x02 (overworld), 0x1F (dungeons and title screen) as well as 0x20 in English Yellow or 0x28 in Japanese Yellow which contains the printer error theme, [[Unused music|Pokémon Yellow unused tune]], encounter with Jessie and James theme and [[bp:Pikachu's Beach|Pikachu's Beach]] theme.
Normal sound banks include 0x02 (overworld), 0x1F (dungeons and title screen) as well as 0x20 in English Yellow or 0x28 in Japanese Yellow which contains the printer error theme, [[Unused music|Pokémon Yellow unused tune]], encounter with Jessie and James theme and [[bp:Pikachu's Beach|Pikachu's Beach]] theme.


Forcing a glitch sound bank to play can cause glitches, with not only [[glitch audio]] but also glitch effects such as a glitch trade screen (when attempting to play a song from bank 1 in Red/Blue) or freezes.
Forcing a glitch sound bank to play can cause glitches, with not only [[glitch audio]] but also glitch effects such as a glitch trade screen (when attempting to play a song from bank 1 in Red/Blue) or freezes (see [[Too bad! The trade was canceled! (effect)]]).


Glitch sound banks can be accessed as a side effect of encountering regular [[MissingNo.]] in Yellow, or with the GameShark codes 01xxEFC0, 01xxF0C0 where xx is to be replaced with the bank.
Glitch sound banks can be accessed as a side effect of encountering regular [[MissingNo.]] in Yellow, or with the GameShark codes 01xxEFC0, 01xxF0C0 where xx is to be replaced with the bank.