Glitch sound bank: Difference between revisions
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>Torchickens (Created page with "'''Glitch sound banks''' are invalid music banks in {{RBY}}. These effectively serve as categories for all of the music in the games. Normal sound banks include 0x02 (overwor...") |
>Torchickens No edit summary |
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'''Glitch sound banks''' are invalid music banks in {{RBY}}. These effectively serve as categories for all of the music in the games. |
'''Glitch sound banks''' are invalid music banks in {{RBY}}. These effectively serve as categories for all of the music in the games. |
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Normal sound banks include 0x02 (overworld), 0x1F (dungeons and title screen) as well as 0x20 in English Yellow or 0x28 in Japanese Yellow which contains the printer error theme, [[Pokémon Yellow unused tune]], encounter with Jessie and James theme and [[bp:Pikachu's Beach|Pikachu's Beach]] theme. |
Normal sound banks include 0x02 (overworld), 0x1F (dungeons and title screen) as well as 0x20 in English Yellow or 0x28 in Japanese Yellow which contains the printer error theme, [[Unused music|Pokémon Yellow unused tune]], encounter with Jessie and James theme and [[bp:Pikachu's Beach|Pikachu's Beach]] theme. |
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Forcing a glitch sound bank to play can cause glitches, with not only [[glitch audio]] but also glitch effects such as a glitch trade screen (when attempting to play a song from bank 1 in Red/Blue) or freezes. |
Forcing a glitch sound bank to play can cause glitches, with not only [[glitch audio]] but also glitch effects such as a glitch trade screen (when attempting to play a song from bank 1 in Red/Blue) or freezes. |