Glitch stat: Difference between revisions

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Multiple glitch stats can be adjusted from the effects of [[glitch move]]s.
Multiple glitch stats can be adjusted from the effects of [[glitch move]]s.


As revealed by the leaked source code, it seems that two other stats were planned or considered during development where they are labelled as "not use" [sic]. These became glitch stats. Unused [[EffectDex|move effects]] 0x4A and 0x4B will have a 10.2% chance of lowering one of those stats.<ref>[https://tcrf.net/Pok%C3%A9mon_Red_and_Blue/Unused_Move_Data#Unused_Effects The Cutting Room Floor: Pokémon Red and Blue/Unused Move Data (Unused Effects)]</ref>
As revealed by the leaked source code, it seems that two other stats were planned or considered during development where they are labelled as "not use" [sic], alternatively due to the lack of clarity of the comment, they may have been prohibited. These became glitch stats. Unused [[EffectDex|move effects]] 0x4A and 0x4B will have a 10.2% chance of lowering one of those stats.<ref>[https://tcrf.net/Pok%C3%A9mon_Red_and_Blue/Unused_Move_Data#Unused_Effects The Cutting Room Floor: Pokémon Red and Blue/Unused Move Data (Unused Effects)]</ref>


Move effect IDs 0x92, 0x8D and 0x8E also lower or increase a specific glitch stat in battle. There is typically no effect because this alters saved screen data which is overwritten on many occasions. However, further research is needed for lowering or increasing a glitch stat not possible with any indexed glitch move.
Move effect IDs 0x92, 0x8D and 0x8E also lower or increase a specific glitch stat in battle. There is typically no effect because this alters saved screen data which is overwritten on many occasions. However, further research is needed for lowering or increasing a glitch stat not possible with any indexed glitch move.

Revision as of 11:25, 2 May 2024

Glitch stats are invalid stats that exist in Generation I (and possibly other Pokémon games) in addition to HP, Attack, Defense, Speed and Special.

There are two types of glitch stat names; glitch vitamin stat names (stats that are normally displayed when using items such as the HP Up) and glitch battle stat names (stats that are displayed as a side effect of moves or X items). These are completely separate.

Multiple glitch stats can be adjusted from the effects of glitch moves.

As revealed by the leaked source code, it seems that two other stats were planned or considered during development where they are labelled as "not use" [sic], alternatively due to the lack of clarity of the comment, they may have been prohibited. These became glitch stats. Unused move effects 0x4A and 0x4B will have a 10.2% chance of lowering one of those stats.[1]

Move effect IDs 0x92, 0x8D and 0x8E also lower or increase a specific glitch stat in battle. There is typically no effect because this alters saved screen data which is overwritten on many occasions. However, further research is needed for lowering or increasing a glitch stat not possible with any indexed glitch move.

See also

References

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