Glossary: Difference between revisions
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>Sherkel m (This should be used often. Don't know how I didn't see it till now, but great idea.) |
>Sherkel m (Breakpoint) |
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:A technique for writing a number in hexadecimal where, unlike in the regular conversion from decimal to hexadecimal (for example, dec[58] = hex[3A]), the decimal digits are written as-is in hexadecimal, two per byte (for example, dec[58] = hex[58]). |
:A technique for writing a number in hexadecimal where, unlike in the regular conversion from decimal to hexadecimal (for example, dec[58] = hex[3A]), the decimal digits are written as-is in hexadecimal, two per byte (for example, dec[58] = hex[58]). |
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:In Pokémon games, BCD is often used for quantities of money and casino coins; it is also fairly commonly used in clock chips, such as the ones used in generation II and III games with said feature. |
:In Pokémon games, BCD is often used for quantities of money and casino coins; it is also fairly commonly used in clock chips, such as the ones used in generation II and III games with said feature. |
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;{{Anchor|Breakpoint}}'''Breakpoint''' |
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:See [[#Breakpoint|breakpoint]]. |
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;{{Anchor|Buffer overflow}}'''[[Buffer overflow]]''' |
;{{Anchor|Buffer overflow}}'''[[Buffer overflow]]''' |