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Glossary: Difference between revisions

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This should be used often. Don't know how I didn't see it till now, but great idea.
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(Added stack-related stuff.)
>Sherkel
m (This should be used often. Don't know how I didn't see it till now, but great idea.)
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:A technology used by some systems, with the intent to prevent accidental or malicious execution of non-program data, involving making enforceable declarations of which memory addresses are supposed to contain machine code and which don't.
:No Nintendo console up to and including the Wii and DSi uses this system, resulting in the potential for [[arbitrary code execution]] whenever an avenue to have user-modifiable memory executed is available (although there may be other, often technical, restrictions to where code may be executed from).
 
[[Category:Reference documents]]
[[Category:Terminology]]
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