Guides:Goldenrod Glitch Pokédex Mode ACE setup: Difference between revisions

Content deleted Content added
TimoVM (talk | contribs)
TimoVM (talk | contribs)
(One intermediate revision by the same user not shown)
Line 177: Line 177:
Using Glitch Pokédex Mode ACE works great for an initial setup, but there are a few drawbacks:
Using Glitch Pokédex Mode ACE works great for an initial setup, but there are a few drawbacks:
* At this moment, we are not able to change the Pokédex Mode. This renders the Pokédex unusable for any other purpose than ACE.
* At this moment, we are not able to change the Pokédex Mode. This renders the Pokédex unusable for any other purpose than ACE.
* While $EEEB is a very convenient entrance point, we still need to actually read a mail every time we want to execute ACE
* While $EEEB is a very convenient entrance point, we still need to actually read a mail every time we want to execute ACE.


Due to this, we're going to focus on building the setup in three ways:
Due to this, we're going to focus on building the setup in three ways:
* Our aim is to switch from Glitch Pokédex Mode ACE to Wrong Pocket TM ACE. By putting a TM25 in a pocket other than the TM/HM pocket, we can simply use TM25 to execute ACE. TM25 will trigger ACE from address $DA6A onward, which corresponds to stat experience data of the 2nd party pokémon.
* Our aim is to switch from Glitch Pokédex Mode ACE to Wrong Pocket TM ACE. By putting a TM33 in a pocket other than the TM/HM pocket, we can simply use TM33 to execute ACE. TM33 will trigger ACE from address $D418 onward, which corresponds to unused data.
* We're going to install a program, written using TM quantities, that allows us to easily write and execute any code we want.
* To help with making TM25 usable, we'll also modify the data of two pokémon so that they can be used with TM25. One pokémon will redirect execution to box names, while the other will redirect execution to the TM/HM pocket.
* We're going to make it so that using TM33 starts this program, without requiring a party or item setup.
* Finally, we're going to install a program, written using TM quantities, that allows us to easily write and execute any code we want. To do that, we're going to use ACE to obtain 255 copies of all TMs, then sell them in specific quantities to write out a program.


In summary, we will proceed as follows:
In summary, we will proceed as follows:
* Prepare a mail and box name code that will add TM25, modify two pokémon so that they can be used with TM25 and set all TM quantities to 255.
* Prepare a mail and box name code
* Sell TMs in specific quantities in order to be able to run the Mail Writer
* Sell TMs in specific quantities in order to be able to run the Mail Writer
* Use Wrong Pocket TM25 to run the Mail Writer and clean up the side-effects of the setup.
* Use Wrong Pocket TM33 to run the Mail Writer and clean up the side-effects of the setup.


==Step 4: Setting up the Mail Writer==
==Step 4: Setting up the Mail Writer==


Give any party pokémon a mail with the following content to hold:
For this part, it is recommended to catch any two pokémon and nickname them, you can use the Master Balls that are in the Ball pocket for this purpose. Give them the following nicknames:
* "MAILWRITER"
* "BOXCODES"


* Arrange your party like this:
*# Any
*# Any
*# MAILWRITER
*# Any
*# BOXCODES
*# Glitch pokémon used in step 3
* Finally, give any party pokémon a mail with the following language-dependent content to hold:
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
! Italian & Spanish
! Italian || Spanish
|-
|-
| colspan="2" |
|
[[File:Mail Italian GS Pokedex.png]]
[[File:Mail Italian GS Pokedex.png]]
|}
|}


===Setting up box names to set up TM25 and give 255 of every TM===
We'll set up TM33 and obtain 255 copies of every TM using a single execution. Write the following box name codes:

For the Italian and Spanish versions of Gold & Silver, we'll set up TM25 and obtain 255 copies of every TM using a single execution. Write the following box name codes:


{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
! Italian !! Spanish
! Italian !! Spanish
|-
|-
| colspan="2" |
|
[[File:Box Italian GS Setup.png]]
[[File:Box Italian GS Setup.png]]
||
[[File:Box Spanish GS Setup.png]]
|}
|}


Line 233: Line 219:
You can use Glitch Pokédex Mode ACE using the following process:
You can use Glitch Pokédex Mode ACE using the following process:


* Make sure that a Bicycle is located at the top of the key item pocket.
* Make sure you have an item you can afford to miss in the first slot of the main item pocket.
* Read the held mail that was previously given to a party pokémon.
* Read the held mail that was previously given to a party pokémon.
* Open the start menu and open the pokédex. If the mail and box name codes were written correctly, this will immediately open and automatically close the pokédex.
* Open the start menu and open the pokédex. If the mail and box name codes were written correctly, this will immediately open and automatically close the pokédex.


If the code crashes, check the following:
The code that we used had the following effects.
* Are the box name codes (or mail) correct?
* In the 65th slot of the Ball pocket, is the item quantity equal to 159?


* The first item of the main item pocket was overwritten to become a TM33.
===Effect of the mail and box name code===
* The TM/HM pocket has now been filled with 255 copies of every kind of TM.
* Code was added to ensure that using TM33 executes code in the TM/HM pocket.


'''Before continuing, make sure to verify that a TM33 is present in the Main Item pocket and that all TMs have a quantity of 255.'''
The code that we used was fairly complicated and has a couple of separate effects.


'''Do not use this TM33 yet! This TM will allow us to execute the contents of the TM/HM pocket as code, but due to the specific quantities currently present it will be guaranteed to crash the game.'''
* A TM25 was added to the Key Item pocket and has replaced the Bicycle that was previously there.
* The MAILWRITER nicknamed pokémon has had its stat experience data changed. When put in the 2nd party slot, using TM25 will redirect execution to the TM/HM pocket.
* The BOXCODES nicknamed pokémon has had its stat experience data changed. When put in the 2nd party slot, using TM25 will redirect execution to box names.
* The TM/HM pocket has now been filled with 255 copies of every kind of TM.


===Troubleshooting===
Note: From this point onward, '''the MAILWRITER and BOXNAMES nicknamed pokémon must never gain experience in battle''', or else they will no longer function correctly. They can, however, be safely deposited and withdrawn from the PC.

If the code crashes, check the following:
* Are the box name codes (or mail) correct?
* In the 65th slot of the Ball pocket, is the item quantity equal to 159?


==Step 6: Selling TMs to set up the Mail Writer==
==Step 6: Selling TMs to set up the Mail Writer==
Line 272: Line 259:


{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
! TM !! Final Quantity !! Sell value
! rowspan="2" | TM !! colspan="2" | Final Quantity !! colspan="2" | Sell value
|-
|-
! Italian !! Spanish !! Italian !! Spanish
|TM01 DYNAMICPUNCH ||x17 ||357000
|-
|-
|TM01 DYNAMICPUNCH ||Colspan = "2" |x17 ||Colspan = "2" |357000
|TM02 HEADBUTT ||x85 ||170000
|-
|-
|TM02 HEADBUTT ||Colspan = "2" |x85 ||Colspan = "2" |170000
|TM03 CURSE ||x221 ||51000
|-
|-
|TM03 CURSE ||Colspan = "2" |x221 ||Colspan = "2" |51000
|TM04 ROLLOUT ||x213 ||42000
|-
|-
|TM05 ROAR ||x213 ||21000
|TM04 ROLLOUT ||Colspan = "2" |x213 ||Colspan = "2" |42000
|-
|-
|TM06 TOXIC ||x213 ||63000
|TM05 ROAR ||Colspan = "2" |x213 ||Colspan = "2" |21000
|-
|-
|TM06 TOXIC ||Colspan = "2" |x213 ||Colspan = "2" |63000
|TM07 ZAP CANNON ||x33 ||222000
|-
|-
|TM08 ROCK SMASH ||Colspan = "2" | SEE NEXT TABLE
|TM07 ZAP CANNON ||Colspan = "2" |x33 ||Colspan = "2" |222000
|-
|-
|TM08 ROCK SMASH || x118 || x153 || 68500 || 51000
|TM09 PSYCH UP ||x98 ||78500
|-
|-
|TM09 PSYCH UP ||Colspan = "2" |x98 ||Colspan = "2" |78500
|TM10 HIDDEN POWER ||x207 ||72000
|-
|-
|TM10 HIDDEN POWER ||Colspan = "2" |x207 ||Colspan = "2" |72000
|TM11 SUNNY DAY ||x225 ||30000
|-
|-
|TM11 SUNNY DAY ||Colspan = "2" |x225 ||Colspan = "2" |30000
|TM12 SWEET SCENT ||x209 ||23000
|-
|-
|TM12 SWEET SCENT ||Colspan = "2" |x209 ||Colspan = "2" |23000
|TM13 SNORE ||x42 ||106500
|-
|-
|TM13 SNORE ||Colspan = "2" |x42 ||Colspan = "2" |106500
|TM14 BLIZZARD ||x254 ||1500
|-
|-
|TM14 BLIZZARD ||Colspan = "2" |x254 ||Colspan = "2" |1500
|TM15 HYPER BEAM ||x80 ||262500
|-
|-
|TM15 HYPER BEAM ||Colspan = "2" |x80 ||Colspan = "2" |262500
|TM16 ICY WIND ||x56 ||298500
|-
|-
|TM16 ICY WIND ||Colspan = "2" |x56 ||Colspan = "2" |298500
|TM17 PROTECT ||x251 ||6000
|-
|-
|TM17 PROTECT ||Colspan = "2" |x251 ||Colspan = "2" |6000
|TM18 RAIN DANCE ||x40 ||215000
|-
|-
|TM18 RAIN DANCE ||Colspan = "2" |x40 ||Colspan = "2" |215000
|TM19 GIGA DRAIN ||x10 ||367500
|-
|-
|TM19 GIGA DRAIN ||Colspan = "2" |x10 ||Colspan = "2" |367500
|TM20 ENDURE ||x135 ||180000
|-
|-
|TM20 ENDURE ||Colspan = "2" |x135 ||Colspan = "2" |180000
|TM21 FRUSTRATION ||x134 ||60500
|-
|-
|TM21 FRUSTRATION ||Colspan = "2" |x134 ||Colspan = "2" |60500
|TM22 SOLARBEAM ||x18 ||355500
|-
|-
|TM22 SOLARBEAM ||Colspan = "2" |x18 ||Colspan = "2" |355500
|TM23 IRON TAIL ||x19 ||354000
|-
|-
|TM23 IRON TAIL ||Colspan = "2" |x19 ||Colspan = "2" |354000
|TM24 DRAGONBREATH ||x35 ||330000
|-
|-
|TM24 DRAGONBREATH ||Colspan = "2" |x35 ||Colspan = "2" |330000
|TM25 THUNDER ||x129 ||126000
|-
|-
|TM25 THUNDER ||Colspan = "2" |x129 ||Colspan = "2" |126000
|TM26 EARTHQUAKE ||x79 ||264000
|-
|-
|TM26 EARTHQUAKE ||Colspan = "2" |x79 ||Colspan = "2" |264000
|TM27 RETURN ||x18 ||118500
|-
|-
|TM27 RETURN ||Colspan = "2" |x18 ||Colspan = "2" |118500
|TM28 DIG ||x24 ||231000
|-
|-
|TM28 DIG ||Colspan = "2" |x24 ||Colspan = "2" |231000
|TM29 PSYCHIC ||x239 ||16000
|-
|-
|TM29 PSYCHIC ||Colspan = "2" |x239 ||Colspan = "2" |16000
|TM30 SHADOW BALL ||x33 ||333000
|-
|-
|TM30 SHADOW BALL ||Colspan = "2" |x33 ||Colspan = "2" |333000
|TM31 MUD-SLAP ||x1 ||381000
|-
|-
|TM31 MUD-SLAP ||Colspan = "2" |x1 ||Colspan = "2" |381000
|TM32 DOUBLE TEAM ||x196 ||59000
|-
|-
|TM32 DOUBLE TEAM ||Colspan = "2" |x196 ||Colspan = "2" |59000
|TM33 ICE PUNCH ||x77 ||267000
|-
|-
|TM33 ICE PUNCH ||Colspan = "2" |x77 ||Colspan = "2" |267000
|TM34 SWAGGER ||x205 ||25000
|-
|-
|TM35 SLEEP TALK ||Colspan = "2" | SEE NEXT TABLE
|TM34 SWAGGER ||Colspan = "2" |x205 ||Colspan = "2" |25000
|-
|-
|TM35 SLEEP TALK || x222 || x162 || 16500 || 46500
|TM36 SLUDGE BOMB ||x58 ||98500
|-
|-
|TM36 SLUDGE BOMB ||Colspan = "2" |x58 ||Colspan = "2" |98500
|TM37 SANDSTORM ||x27 ||228000
|-
|-
|TM37 SANDSTORM ||Colspan = "2" |x27 ||Colspan = "2" |228000
|TM38 FIRE BLAST ||x205 ||50000
|-
|-
|TM39 SWIFT ||Colspan = "2" | SEE NEXT TABLE
|TM38 FIRE BLAST ||Colspan = "2" |x205 ||Colspan = "2" |50000
|-
|-
|TM39 SWIFT || x127 || x77 || 128000 || 178000
|TM40 DEFENSE CURL ||x55 ||100000
|-
|-
|TM40 DEFENSE CURL ||Colspan = "2" |x55 ||Colspan = "2" |100000
|TM41 THUNDERPUNCH ||x189 ||99000
|-
|-
|TM41 THUNDERPUNCH ||Colspan = "2" |x189 ||Colspan = "2" |99000
|TM42 DREAM EATER ||x40 ||322500
|-
|-
|TM42 DREAM EATER ||Colspan = "2" |x40 ||Colspan = "2" |322500
|TM43 DETECT ||x217 ||19000
|-
|-
|TM43 DETECT ||Colspan = "2" |x217 ||Colspan = "2" |19000
|TM44 REST ||x56 ||298500
|-
|-
|TM44 REST ||Colspan = "2" |x56 ||Colspan = "2" |298500
|TM45 ATTRACT ||x240 ||22500
|-
|-
|TM45 ATTRACT ||Colspan = "2" |x240 ||Colspan = "2" |22500
|TM46 THIEF ||x254 ||1500
|-
|-
|TM46 THIEF ||Colspan = "2" |x254 ||Colspan = "2" |1500
|TM47 STEEL WING ||x08 ||370500
|-
|-
|TM47 STEEL WING ||Colspan = "2" |x08 ||Colspan = "2" |370500
|TM48 FIRE PUNCH ||x200 ||82500
|-
|-
|TM48 FIRE PUNCH ||Colspan = "2" |x200 ||Colspan = "2" |82500
|TM49 FURY CUTTER ||x24 ||346500
|-
|-
|TM49 FURY CUTTER ||Colspan = "2" |x24 ||Colspan = "2" |346500
|TM50 NIGHTMARE ||x242 ||13000
|-
|TM50 NIGHTMARE ||Colspan = "2" |x242 ||Colspan = "2" |13000
|}
|}


===Running the newly written program===
===Language-dependent TMs===

# It is recommended to save before continuing.
# Use TM33. If everything went correctly, this will start the mail writer and open a screen asking you to input text for a mail.
# Due to limitations, there is no in-built option to safely exit the mail writer. Instead, you can safely exit by typing the below mail, selecting END on the mail screen, then pressing START to execute the mail.


{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
|
! rowspan="2" | TM !! colspan="2" | Italian !! colspan="2" | Spanish
[[File:Mail_English_GS_Rh.png]]
|-
|}
! Final amount !! Amount sold for !! Final amount !! Amount sold for

|-
From now on, you can repeat this process at any time to start the mail writer.
| TM08 ROCK SMASH || x118 || 68500 || x153 || 51000

'''The next section will elaborate on the usage of the Mail Writer. Please read these instructions carefully before proceeding.'''

===Troubleshooting & repairing TM33===

If the game crashes, first recheck if all TM quantities are correct. If all quantities are correct, you may need to redo the setup for TM33. This can be done using the following box code:

'''Please mind the differences between uppercase X ([[File:Character UCX.png]]), lowercase x ([[File:Character lcx.png]]) and multiplication symbol ([[File:Character mul.png]])'''.
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
! Italian !! Spanish
|-
|-
| colspan="2" |
| TM35 SLEEP TALK || x222 || 16500 || x162 || 46500
[[File:Box Italian GS Reset.png]]
|-
| TM39 SWIFT || x127 || 128000 || x77 || 178000
|}
|}


To execute this box name code, repeat the process for Glitch Pokédex Mode ACE:
==Step 6: Using the Mail Writer==
* Read the mail previously given to a party pokémon.
* Open the pokédex. If the pokédex opens and immediately closes, the setup will have worked.


==Step 7 : How the mail writer works==
# It is recommended to save before continuing.
# Put the pokémon that was nicknamed "MAILWRITER" into the 2nd party slot.
# Use TM25. If everything went correctly, this will start the mail writer and open a screen asking you to input text for a mail.
# From now on, you can repeat this process at any time to start the mail writer.
# The next section will elaborate on the usage of the Mail Writer. Please read these instructions carefully before proceeding.


'''From now on, simply use TM33 to start up the mail writer.'''
If the game crashes, first recheck if all TM quantities are correct. If all quantities are correct, you may need to redo the setup for the "MAILWRITER" pokémon. This can be done using the box codes included a bit further below.


The mail writer will open a screen that asks you to write the contents of a mail. This is where you'll need to enter mail codes. Once done, use the "END" option to finish the mail.
===How the mail writer works===


This will cause the mail writer to convert the newly written code into assembly. It will also '''print a checksum''' (sum of all written values) on the screen just to the right of the lower row. This can be used to verify if a code was entered correctly.
Upon execution, the Mail writer will open the mail character entry screen where the player can write up to 32 different characters. After the player has confirmed the mail, the following actions take place:


Due to a lack of available memory in the TM/HM pocket, it is not possible to quit the RAM writer without executing the newly written code. '''If you ever accidentally activate the mail writer and would like to quit, simply write a mail containing "Rh", then confirm and exit the RAM writer.'''
* The Mail writer will take pairs of characters and convert them into a single combined value. These values are then sequentially written, converting the 32 letter mail into a 16 byte long line of code.
* Next, the Mail writer will display a checksum calculated from the combined value of all written bytes for the player to verify. Then the program enters a waiting state where they can either choose to write another mail, go back and correct previously written values or stop the mail writer and execute the newly written payload.
* If the player has chosen to write a new mail, the Mail writer will open a new mail entry screen. The new mail is then also converted into a 16 byte long line of code and placed right after the code written by the previous mail(s), allowing the player to write arbitrarily long payloads.
* Assembly can easily be converted to mail codes using [https://timovm.github.io/MailConverter/ TimoVM's MailConverter]. Simply paste the assembly of the code you wish to enter here, press "run" and the converter will automatically generate mail codes requiring the least amount of button presses to write.


{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
===Mail Writer Controls===
|
[[File:Mail_English_GS_Rh.png]]
|}

Assembly can easily be converted to mail codes using [https://timovm.github.io/MailConverter/ TimoVM's MailConverter]. Simply paste the assembly of the code you wish to enter here, press "run" and the converter will automatically generate mail codes requiring the least amount of button presses to write.

===Controls===


Between entering mail codes, the mail writer will ask for user input.
Between entering mail codes, the mail writer will ask for user input.
* '''Press A''' to open a new mail and continue writing data.
* '''Press SELECT''' to open a new mail and continue writing data.
* '''Press B''' to immediately jump to and start executing the newly written program. '''Only use this when you've finished every mail.'''
* '''Press START''' to immediately jump to and start executing the newly written program. '''Only use this when you've finished every mail.'''
* '''Press any other button''' to go back one byte at a time to correct errors. '''If the printed checksum doesn't match the expected checksum, press DOWN 16 times to retry the last mail.''' This will also overwrite the printed checksum with the value at the currently selected address, giving you a method to check how far back you're going.
* '''Press any other button''' to go back one byte at a time to correct errors. '''If the printed checksum doesn't match the expected checksum, press DOWN 16 times to retry the last mail.''' This will also overwrite the printed checksum with the value at the currently selected address, giving you a method to check how far back you're going.


{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
==Step 7: Using the Mail Writer to fix the side effects of the setup==
| [[File:Mail writer write mode.png|288px]] || [[File:Mail writer input mode.png|288px]]
|-
| Enter your mail code, then press "END". || It prints the checksum and waits for input.
|}

==Step 8: Improving the setup==


Finally, we can both test the Mail Writer and fix the side effects of the setup. '''Please note that, for safety reasons, this cleanup code will not disable Glitch Pokédex Mode ACE'''. A second code will be provided that allows you to alter the current Pokédex Mode directly.
Finally, we can both test the Mail Writer and fix the side effects of the setup. '''Please note that, for safety reasons, this cleanup code will not disable Glitch Pokédex Mode ACE'''. A second code will be provided that allows you to alter the current Pokédex Mode directly.

Since the mail writer is written using TM quantities, using or gaining TMs will break the mail writer. Because of this, we'll use the mail writer to execute a code that achieves the following:
* Copies the mail writer to unused memory
* Overwrite the existing quantities in the TM/HM pocket to x1 for every TM
* Alter TM33's underlying code to execute the mail writer in unused memory
* As a bonus, we'll also fix the side effects of the setup. '''Please note that, for safety reasons, this cleanup code will not disable Glitch Pokédex Mode ACE'''. A second code will be provided that allows you to alter the current Pokédex Mode directly.
You can use the mail code converter page as follows:
* Copy the code in the table below
* Follow the link at the top of the table to the mail code converter
* Paste the code in the text box on the code converter's page
* Select the correct language and version
* Click on the "Run" button to display the mails you need to enter


Simply copy the assembly code that is applicable for your setup, then click the link at the top of the table to go to the MailConverter tool. Make sure to select the current language and "Gold/Silver" as version.
Simply copy the assembly code that is applicable for your setup, then click the link at the top of the table to go to the MailConverter tool. Make sure to select the current language and "Gold/Silver" as version.

Before executing this code, make sure to swap the glitch pokémon into the last party slot.


{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
|+ Codes to be used with [https://timovm.github.io/MailConverter/ TimoVM's MailConverter]
|+ Codes to be used with [https://timovm.github.io/MailConverter/ TimoVM's MailConverter]
|-
|-
! Italian || Spanish
! All languages
|-
|-
||
||
21 7A D6 2A 23 F6 84 22 AF 21 E1 D5 47 4E 09 23
21 7A D6 2A 23 F6 84 22 AF 21 E1 D5 35 47 4E 09
36 FF 2E FC 36 01 21 22 DA 4E 35 09 36 FF C9
23 36 FF 2E FC 36 01 21 03 DC CB BE 2E 23 CB BE
21 22 DA 4E 35 09 36 FF 01 32 00 11 F2 D6 21 1B
D4 73 23 72 3E 3E 12 13 3E 04 12 13 21 7E D5 E5
CD 3F 31 3E 01 0E 32 E1 C3 71 31
||
21 7A D6 2A 23 F6 84 22 AF 21 E1 D5 35 47 4E 09
23 36 FF 2E FC 36 01 21 03 DC CB BE 2E 23 CB BE
21 22 DA 4E 35 09 36 FF 01 32 00 11 F2 D6 21 1B
D4 73 23 72 3E 3E 12 13 3E 04 12 13 21 7E D5 E5
CD 3E 31 3E 01 0E 32 E1 C3 70 31
|}
|}


The cleanup code has the following effects:
The cleanup code has the following effects:
# Move the mail writer program to unused memory.
# Restore the previously existing PokéGear flags.
# Adjust TM33's code so that using it now activates the mail writer at its new location.
# Add a CANCEL button at the end of the key item list.
# Set all TM quantities to x1.
# Restore the previous PokéGear flags.
# Remove the last MYSTERY EGG from the key item pocket and add a CANCEL button at the end of the key item list.
# Set the amount of items in the ball pocket to 1.
# Set the amount of items in the ball pocket to 1.
# Remove the seen/caught flags of the hatched $00 species.
# Remove the glitch pokémon at the end of the party.
# Remove the glitch pokémon at the end of the party.


Line 453: Line 490:
* [[User:TimoVM/Mail Writer Codes|Mail codes]]: this page contains a collection of assembly for mail codes that can be used for a variety of common purposes such as editing pokémon, obtaining items, etc..
* [[User:TimoVM/Mail Writer Codes|Mail codes]]: this page contains a collection of assembly for mail codes that can be used for a variety of common purposes such as editing pokémon, obtaining items, etc..
* [[User:TimoVM/RAM Writer|RAM writer]]: (recommended for more experienced users) this page contains the assembly for a large one-size-fits all program that allows you to edit any value in RAM with a user-friendly GUI. It will also fix the side effects of the ACE setup when you first run it.
* [[User:TimoVM/RAM Writer|RAM writer]]: (recommended for more experienced users) this page contains the assembly for a large one-size-fits all program that allows you to edit any value in RAM with a user-friendly GUI. It will also fix the side effects of the ACE setup when you first run it.

=Addendum: repairing the "MAILWRITER" pokémon=

In case something happens with the "MAILWRITER" nicknamed pokémon that causes it to no longer function, you can repair the pokémon without having to reset TM quantities using the following procedure:

* Arrange the party as follows:
*# Any
*# "BOXCODES" pokémon
*# "MAILWRITER" pokémon
*# Any
*# Any
*# Any
* Enter the following language-specific box name. '''Please mind the differences between uppercase X ([[File:Character UCX.png]]), lowercase x ([[File:Character lcx.png]]) and multiplication symbol ([[File:Character mul.png]])'''.

{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
! Italian & Spanish
|-
|
[[File:Box Italian GS Reset.png]]
|}

* '''Only if you'll execute this code using Glitch Pokédex Mode ACE''', make sure to read the language-dependent mail that we previously wrote:
{| class="wikitable" style="margin-left: auto; margin-right: auto; border: none;"
! Italian & Spanish
|-
|
[[File:Mail Italian GS Pokedex.png]]
|}
* '''As a side effect of using this set of codes, the first item in the Key item pocket will be mutated to a TM25. Make sure to put TM25 in the first slot to prevent accidentally losing important Key items.'''
* Use TM25/open the pokédex to execute the code. If the game crashes, doublecheck the box name code and ensure you've performed every step of the process correctly
* If the code executes succesfully, the "MAILWRITER" nicknamed pokémon has now been repaired.


=Appendix=
=Appendix=