Guides:Goldenrod Glitch Pokédex Mode ACE setup (DE): Difference between revisions

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By swapping an item stack using the extended Ball Pocket, we can directly overwrite the value for the last used mode. When the Pokédex is next opened, the game will read this value and attempt to launch an invalid sorting function depending on the value used, some of which will trigger ACE.
By swapping an item stack using the extended Ball Pocket, we can directly overwrite the value for the last used mode. When the Pokédex is next opened, the game will read this value and attempt to launch an invalid sorting function depending on the value used, some of which will trigger ACE.


For the French versions of Gold & Silver, mode 25 ($19) will trigger ACE from $F8CD onward. This address is echo ram for $D8CD, which correspond to the 6th character of the 2nd box name.
For the German versions of Gold & Silver, mode 71 ($47) will trigger ACE from $F8EA onward. This address is echo ram for $D8EA, which correspond to the 8th character of the 5th box name.

When species $00 is registered to the Pokédex, opening the Pokédex after safely returning from ACE can result in regions of data (including map data) being overwritten with $D1 values. To prevent this issue from occuring, the codes included will ensure that we will be immediately forced to exit the pokédex once the code is executed.


===Effect of the mail===
===Effect of the mail===