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Guides:Mail Writer GS (non-EN): Difference between revisions

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* If the code executes succesfully, the "MAILWRITER" nicknamed pokémon has now been repaired.
 
=Addendum 2Appendix: plain textin-depth transcriptsexplanation of boxthe namessetup=
 
===Effect of the setup box name code===
 
Converting the characters from box names to assembly results in the following code. Please note that the box name code overwrites part of itself, the translated assembly assumes the code was already used once.
 
The code overwrites part of itself to call the byteFill function. This will fill the area between $D57E and $D5AF with $FF values, setting all 50 TM quantities to 255. Separately, this code overwrites the latter half of party pokémon #5's stat experience data, allowing it to function as a TM25 bootstrap that redirects execution to the Mail Writer.
 
===Effect of the TM code===
 
Converting the TM quantities to assembly results in the following code. Please note that this code requires a value of $04 in register a in order to properly work.
 
<pre>
French
 
11 55 DD ld de, $DD55
D5 push de
D5 push de ; .nextMail
D5 push de
21 2B 62 ld hl, _ComposeMailMessage
CF rst08h, FarCall a:hl
E1 pop hl
D1 pop de
2A ldi a, (hl) ; .continue
FE 50 cp $50
38 FB jr c, .continue
28 0A jr z, .terminator
87 add a, a
86 add a, (hl)
12 ld (de), a
13 inc de
23 inc hl
81 add a, c
4F ld c, a
12 ld (de), a
18 EF jr .continue
21 01 C4 ld hl, C401 ; .screenLoop
4D ld c, l
CD 90 3A call PrintBCDNumber.loop
1B dec de ; .goBack
CD 3B 37 call JoyTextDelay_ForcehJoyDown
BD cp a, l ; l = $04
28 D9 jr z, .nextMail
38 F0 jr c, .displayLoop
FE 08 cp $08
C8 ret z
18 F2 jr .goBack
</pre>
 
<pre>
German
 
11 55 DD ld de, $DD55
D5 push de
D5 push de ; .nextMail
D5 push de
21 22 62 ld hl, _ComposeMailMessage
CF rst08h, FarCall a:hl
E1 pop hl
D1 pop de
2A ldi a, (hl) ; .continue
FE 50 cp $50
38 FB jr c, .continue
28 0A jr z, .terminator
87 add a, a
86 add a, (hl)
12 ld (de), a
13 inc de
23 inc hl
81 add a, c
4F ld c, a
12 ld (de), a
18 EF jr .continue
21 01 C4 ld hl, C401 ; .screenLoop
4D ld c, l
CD E6 3A call PrintBCDNumber.loop - 1
1B dec de ; .goBack
CD 87 37 call JoyTextDelay_ForcehJoyDown
BD cp a, l ; l = $04
28 D9 jr z, .nextMail
38 F0 jr c, .displayLoop
FE 08 cp $08
C8 ret z
18 F2 jr .goBack
</pre>
 
<pre>
Italian
 
11 55 DD ld de, $DD55
D5 push de
D5 push de ; .nextMail
D5 push de
21 76 62 ld hl, _ComposeMailMessage
CF rst08h, FarCall a:hl
E1 pop hl
D1 pop de
2A ldi a, (hl) ; .continue
FE 50 cp $50
38 FB jr c, .continue
28 0A jr z, .terminator
87 add a, a
86 add a, (hl)
12 ld (de), a
13 inc de
23 inc hl
81 add a, c
4F ld c, a
12 ld (de), a
18 EF jr .continue
21 01 C4 ld hl, C401 ; .screenLoop
4D ld c, l
CD DE 3A call PrintBCDNumber.loop
1B dec de ; .goBack
CD 7F 37 call JoyTextDelay_ForcehJoyDown
BD cp a, l ; l = $04
28 D9 jr z, .nextMail
38 F0 jr c, .displayLoop
FE 08 cp $08
C8 ret z
18 F2 jr .goBack
</pre>
 
<pre>
Spanish
 
11 55 DD ld de, $DD55
D5 push de
D5 push de ; .nextMail
D5 push de
21 99 62 ld hl, _ComposeMailMessage
CF rst08h, FarCall a:hl
E1 pop hl
D1 pop de
2A ldi a, (hl) ; .continue
FE 50 cp $50
38 FB jr c, .continue
28 0A jr z, .terminator
87 add a, a
86 add a, (hl)
12 ld (de), a
13 inc de
23 inc hl
81 add a, c
4F ld c, a
12 ld (de), a
18 EF jr .continue
21 01 C4 ld hl, C401 ; .screenLoop
4D ld c, l
CD A2 3A call PrintBCDNumber.loop - 1
1B dec de ; .goBack
CD 4D 37 call JoyTextDelay_ForcehJoyDown
BD cp a, l ; l = $04
28 D9 jr z, .nextMail
38 F0 jr c, .displayLoop
FE 08 cp $08
C8 ret z
18 F2 jr .goBack
</pre>
 
===Effect of the reset box name code===
 
Converting the characters from box names to assembly results in the following code. This code overwrites the latter half of party pokémon #3's stat experience data, allowing it to function as a TM25 bootstrap that redirects execution to the Mail Writer.
 
=Plain text transcripts of codes=
 
* Set all TM quantities to x255 and set up TM25 bootstrap
1,540

edits

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