Guides:Nickname Writer Codes
This page serves as a repository for Nickname codes that can be used with the nickname writer program. It is part of the TimoVM's Gen 1 ACE setups set of guides.
It is assumed that you installed the corresponding version of the Nickname Writer for a specific language version of Red, Blue or Yellow prior to using these codes. Guides for installing the Nickname Writer can be found here:
Game | Applicable language | Link |
---|---|---|
Red & Blue | English | SRAM Glitch |
French | SRAM Glitch | |
German | ||
Italian | ||
Spanish | ||
Yellow | English | SRAM Glitch |
French | SRAM Glitch | |
German | ||
Italian | ||
Spanish |
This page is split up in a section with simple codes intended for common uses and a section with complex codes for specific uses. Codes are both language specific and version specific, please make sure you select the appropriate code for your language.
When using the Nickname Writer, please make sure of the following:
- Make sure the appropriate box is selected as the active box.
- Please check the trainer card within the main menu before using the ACE item to prevent loss of save data.
- When a code ends on one or more blank space(s), make sure to manually input these blank spaces one by one to prevent getting an incorrect result.
- As a side effect, the Nickname Writer will rename the first party pokémon to the last nickname code used. After you've typed out a code in full, instead of executing the code you could opt to enter an additional nickname to properly rename your first party pokémon.
Simple codes
Adding and changing items
Add any item
This code adds a specific amount of a specific item to the item bag. If the item bag is full, this code will not have any effect.
Customizability: The hexadecimal values marked in bold determine the item quantity and ID given by the code. By default, it will give 99 (quantity $63) Rare Candies (ID $28). Use the Big HEX List to search what values correspond with specific items.
Note: When giving yourself a key item, it is heavily recommended you use a quantity value of 01. This will prevent possible weirdness when depositing the key item to the PC.
Language | Version | Code |
---|---|---|
English | Red |
01 63 28 C3 2E 3E |
Blue | ||
Yellow |
01 63 28 C3 3F 3E | |
French | Red |
01 63 28 C3 4B 3E |
Blue | ||
Yellow |
01 63 28 C3 42 3E | |
German | Red |
01 63 28 C3 48 3E |
Blue | ||
Yellow |
01 63 28 C3 44 3E | |
Italian | Red |
01 63 28 C3 46 3E |
Blue | ||
Yellow |
01 63 28 C3 3E 3E | |
Spanish | Red |
01 63 28 C3 4D 3E |
Blue | ||
Yellow |
01 63 28 C3 44 3E |
Change item #3's ID
This code changes the ID of the item in the third item slot, changing it to a different item.
Customizability: The hexadecimal value marked in bold determins the final item ID of the altered item in slot #3. By default, it will change item #3 to a stack of Rare Candies (ID $28). Use the Big HEX List to search what values correspond with specific items.
Note: When using this code to change an item to a key item, please ensure that the item quantity of item #3 is equal to 01. This prevents weird interactions when depositing the new key item to the PC.
Language | Version | Code |
---|---|---|
English | Red |
3E 28 EA 22 D3 C9 |
Blue | ||
Yellow |
3E 28 EA 21 D3 C9 | |
All other | Red |
3E 28 EA 27 D3 C9 |
Blue | ||
Yellow |
3E 28 EA 26 D3 C9 |
Change item #3's Quantity
This code changes the quantity of the item in the third item slot.
Customizability: The hexadecimal value marked in bold determins the final item quantity of the item in slot #3. By default, it will change item #3 to a quantity of 99 (quantity $63).
Note: Please do not use this code to change the quantity of a key item to anything other than 01, to prevent weird interactions when depositing the key item to the PC.
Language | Version | Code |
---|---|---|
English | Red |
3E 63 EA 23 D3 C9 |
Blue | ||
Yellow |
3E 63 EA 22 D3 C9 | |
All other | Red |
3E 63 EA 28 D3 C9 |
Blue | ||
Yellow |
3E 63 EA 27 D3 C9 |
Altering the party
Add any pokémon
This code adds a specific pokémon at a specific level to the party. If the party is full, the pokémon will be sent to the current active box. If both the party and the box are full, the code will not have any effect.
Customizability: The values marked in bold determine the level and species respectively of the given pokémon. By default this will give a lvl 5 (level $05) Mew (species $15). Use the Big HEX List to search what values correspond with specific pokémon species.
Language | Version | Code |
---|---|---|
English | Red |
01 05 15 C3 48 3E |
Blue | ||
Yellow |
01 05 15 C3 59 3E | |
French | Red |
01 05 15 C3 65 3E |
Blue | ||
Yellow |
01 05 15 C3 5C 3E | |
German | Red |
01 05 15 C3 62 3E |
Blue | ||
Yellow |
01 05 15 C3 5�E 3E | |
Italian | Red |
01 05 15 C3 60 3E |
Blue | ||
Yellow |
01 05 15 C3 57 3E | |
Spanish | Red |
01 05 15 C3 67 3E |
Blue | ||
Yellow |
01 05 15 C3 5E 3E |
Removing the last party pokémon
This code permanently removes the last party pokémon. It will not have effect if no pokémon are present in the party. This code is intended to be used only in emergencies, in order to remove a problematic pokémon from the party.
Language | Version | Code |
---|---|---|
English | Red |
21 63 D1 AF B6 C8 4E 35 06 00 09 36 FF C9 |
Blue | ||
Yellow |
21 62 D1 AF B6 C8 4E 35 06 00 09 36 FF C9 | |
All other | Red |
21 68 D1 AF B6 C8 4E 35 06 00 09 36 FF C9 |
Blue | ||
Yellow |
21 67 D1 AF B6 C8 4E 35 06 00 09 36 FF C9 |
Removing all party pokémon and giving a new pokémon
This code removes all pokémon in the current party, setting the amount of party pokémon to 0. It will then give a new specific pokémon at a specific level.
This code is intended to be used only in emergencies, such as situations where the party contains over 6 pokémon and you want to restore the party back to a normal state.
Customizability: The values marked in bold determine the level and species respectively of the given pokémon. By default this will give a lvl 5 (level $05) Mew (species $15). Use the Big HEX List to search what values correspond with specific pokémon species.
Language | Version | Code |
---|---|---|
English | Red |
21 63 D1 AF 22 3D 22 01 05 15 C3 48 3E |
Blue | ||
Yellow |
21 62 D1 AF 22 3D 22 01 05 15 C3 59 3E | |
French | Red |
21 68 D1 AF 22 3D 22 01 05 15 C3 65 3E |
Blue | ||
Yellow |
21 67 D1 AF 22 3D 22 01 05 15 C3 5C 3E | |
German | Red |
21 68 D1 AF 22 3D 22 01 05 15 C3 62 3E |
Blue | ||
Yellow |
21 67 D1 AF 22 3D 22 01 05 15 C3 5E 3E | |
Italian | Red |
21 68 D1 AF 22 3D 22 01 05 15 C3 60 3E |
Blue | ||
Yellow |
21 67 D1 AF 22 3D 22 01 05 15 C3 57 3E | |
Spanish | Red |
21 68 D1 AF 22 3D 22 01 05 15 C3 67 3E |
Blue | ||
Yellow |
21 67 D1 AF 22 3D 22 01 05 15 C3 5E 3E |
Changing party pokémon #1's attributes
Changing party pokémon #1's species
This code changes the species of the first party pokémon. Please note that this does not update the pokémon's type, it also does not update the pokémon's experience values to match the new species' XP growth rate.
Customizability: The values marked in bold determine the first and second species values respectively. By default this changes the first party pokémon to a Mew (species $15). Under normal conditions both species values should be the same, setting them to different values will result in an unstable hybrid instead. Use the Big HEX List to search what values correspond with specific pokémon species.
Language | Version | Code |
---|---|---|
English | Red |
01 15 15 21 64 D3 71 2E 6B 70 C9 |
Blue | ||
Yellow |
01 15 15 21 63 D3 71 2E 6A 70 C9 | |
All other | Red |
01 15 15 21 69 D3 71 2E 70 70 C9 |
Blue | ||
Yellow |
01 15 15 21 64 D3 71 2E 6F 70 C9 |
Changing party pokémon #1's level
This code will change party pokémon #1's level to the specified value. It will also update its experience and stat values to be appropriate for the selected level, DVs and stat experience.
Customizability: The value marked in bold determines the new level and can be set to any value between 0 and 255. The default level for this code is level 100 (level $64).
Language | Version | Code |
---|---|---|
English | Red |
3E 64 21 6B D1 E5 2E 8C C3 8E 5E |
Blue | ||
Yellow |
3E 64 21 6A D1 E5 2E 8B C3 8E 5C | |
French | Red |
3E 64 21 70 D1 E5 2E 91 C3 8E 5E |
Blue | ||
Yellow |
3E 64 21 6F D1 E5 2E 90 C3 8E 5C | |
German | Red |
3E 64 21 70 D1 E5 2E 91 C3 92 5E |
Blue | ||
Yellow |
3E 64 21 6F D1 E5 2E 90 C3 8E 5C | |
Italian | Red |
3E 64 21 70 D1 E5 2E 91 C3 84 5E |
Blue | ||
Yellow |
3E 64 21 6F D1 E5 2E 90 C3 8E 5C | |
Spanish | Red |
3E 64 21 70 D1 E5 2E 91 C3 8D 5E |
Blue | ||
Yellow |
3E 64 21 6F D1 E5 2E 90 C3 8E 5C |
Changing party pokémon #1's level
In Red, Blue and Yellow only, the pokémon's typing was stored within the pokémon data. This means that it can be altered using ACE.
This code changes party pokémon #1's types to the types specified by the code. Each pokémon has two type values, for monotypes pokémon both these values are identical. By default this code makes party pokémon #1 monotype psychic (type $18 and type 18).
Customizability: The values marked in bold determine the first and second type respectively. The following table describes all non-glitch types available within the game, as well as the "Bird" glitch type. Glitch types are always completely neutral when it comes to type effectiveness, they also do not provide STAB to any non-glitch moves.
Type | Value |
---|---|
Normal | $00 |
Fighting | $01 |
Flying | $02 |
Poison | $03 |
Ground | $04 |
Rock | $05 |
Bird | $06 |
Bug | $07 |
Ghost | $08 |
Fire | $14 |
Water | $15 |
Grass | $16 |
Electric | $17 |
Psychic | $18 |
Ice | $19 |
Dragon | $1A |
Language | Version | Code |
---|---|---|
English | Red |
01 18 18 21 70 D1 71 23 70 C9 |
Blue | ||
Yellow |
01 18 18 21 6F D1 71 23 70 C9 | |
All other | Red |
01 18 18 21 75 D1 71 23 70 C9 |
Blue | ||
Yellow |
01 18 18 21 74 D1 71 23 70 C9 |