Guides:SRAM Glitch ACE Setups (Yellow): Difference between revisions
Guides:SRAM Glitch ACE Setups (Yellow) (view source)
Revision as of 17:30, 26 February 2024
, 2 months agono edit summary
mNo edit summary |
|||
Line 273:
===Setting up 4F to execute item codes===
Next, we'll be entering a list of
{| class="wikitable"
Line 307:
===Setting up the Nickname Writer===
* Next, we'll be entering a list of
{| class="wikitable"
Line 319:
* Pick up Eevees and enter the nicknames in the above screenshot one by one. '''The nicknames from this list needs to be entered in this exact order from the top to the bottom.'''
* Once
▲* Once you're at the pokémon center, use 4F. This should open a screen in which you're asked to enter a pokémon's nickname
* For now, press START to end writing the nickname. This should display the main menu, a number should be written on screen.
* Press SELECT to exit the Nickname Writer safely.
Line 326 ⟶ 325:
===Using the nickname writer===
From this point onward, whenever you use the ACE item, you should be able to open the nickname writer. Please make sure to
*
*
The program works as follows:
Line 338 ⟶ 336:
* The program displays a checksum (sum of all written byte values) to confirm that you correctly entered the code. '''If the printed checksum doesn't match the expected checksum, you made a mistake entering a code.'''
* Afterwards, it waits for the user to decide what to do.
During the input phase, the controls are as follows:▼
* '''Press A''' for the program to ask for a new nickname and convert that to the next five bytes to be written.▼
* '''Press B''' to go back one byte at a time. The checksum will automatically be overwritten by the value written at the current selected address, giving you a measure of how far back you're going.
* '''Press START''' to immediately start executing the newly written program. '''Only do this when you've finished writing everything.'''▼
* '''Press SELECT''' to safely quit the Nickname Writer, without executing the newly written code.▼
{| class="wikitable"
Line 344 ⟶ 348:
![[File:RB Name writer write mode.png|thumb]]!![[File:RB Name writer input mode.png|thumb]]
|-
| Press select to switch between uppercase/lowercase || Checksum is displayed right
|}
▲During the input phase, the controls are as follows:
▲* '''Press A''' for the program to ask for a new nickname and convert that to the next five bytes to be written.
▲* '''Press B''' to go back one byte at a time. The checksum will automatically be overwritten by the value written at the current selected address, giving you a measure of how far back you're going. '''This function is only needed if you accidentally confirmed a nickname without writing all 10 characters.'''
▲* '''Press START''' to immediately start executing the newly written program. '''Only do this when you've finished writing everything.'''
▲* '''Press SELECT''' to safely quit the Nickname Writer, without executing the newly written code.
==Step 6: Returning the game state to normal==
Line 473 ⟶ 470:
** Alters the exit of the poké center to lead out to Pallet Town
From this point onward, you can exit the
==Additional applications of the Nickname Writer==
|