Jump to content

Guides:SRAM Glitch ACE Setups (Yellow): Difference between revisions

m
Line 643:
==4F Boostrap Nicknames==
 
This set of nicknames, when converted, will modify item #1's ID to be 4F and writes a bootstrap so that using it will lead to execution of the item code from $D328D32E onward. It requires the presence of the Infinite Eevee Mode Nickname (see previous section) to properly return.
 
<pre>
Line 669:
===Explanation===
 
Using 4F, an invalid item, will cause the game to index the item effects table out of bounds, leading to an invalid execution pointer. For 4F, this causes the game to execute code from $FA65FA64 onward. Due to echo RAM, this address is equivalent to $DA65DA64. Thanks to the bootstrap that was applied earlier, this will then cause the game to jump to $D328D32E, corresponding to the start of the item code.
 
<pre>
1,514

edits

Cookies help us deliver our services. By using our services, you agree to our use of cookies.