Guides:Wrong Pocket TM ACE setup (JP): Difference between revisions
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# If you haven't done so yet, make sure to catch a Drowzee. Can be found on route 34, 50% encounter odds at any time. |
# If you haven't done so yet, make sure to catch a Drowzee. Can be found on route 34, 50% encounter odds at any time. |
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# Catch any additional pokémon and nickname it "てて |
# Catch any additional pokémon and nickname it "てていリ". |
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# Go to the Goldenrod Dept. Store and buy one TM33 (FIRE PUNCH) and one TM41 (THUNDER PUNCH). '''TM33 (FIRE PUNCH) can be skipped if you are using the Machop method as an alternative''' |
# Go to the Goldenrod Dept. Store and buy one TM33 (FIRE PUNCH) and one TM41 (THUNDER PUNCH). '''TM33 (FIRE PUNCH) can be skipped if you are using the Machop method as an alternative''' |
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# Teach Drowzee TM33 (FIRE PUNCH). Ensure that Fire Punch is in the 2nd move slot. '''This step can be skipped if you are using the Machop method as an alternative''' |
# Teach Drowzee TM33 (FIRE PUNCH). Ensure that Fire Punch is in the 2nd move slot. '''This step can be skipped if you are using the Machop method as an alternative''' |
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Do not worry about the glitch pokémon that's still in your party or the key item list that lacks a cancel button, we'll fix both in the last step of the guide. |
Do not worry about the glitch pokémon that's still in your party or the key item list that lacks a cancel button, we'll fix both in the last step of the guide. |
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=Final step: How to |
=Final step: How to execute ACE using TM17= |
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Now that we have obtained TM17 outside of the TM/HM pocket, we'll need to set up everything needed to actually safely use it. TM17's effect is to execute code starting from $DA47, which is near the end of party pokémon #1's data. What we'd like to do is to redirect it such that box names get executed instead: |
Now that we have obtained TM17 outside of the TM/HM pocket, we'll need to set up everything needed to actually safely use it. TM17's effect is to execute code starting from $DA47, which is near the end of party pokémon #1's data. What we'd like to do is to redirect it such that box names get executed instead: |
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*# Bad Clone (Needs to be lvl 0) |
*# Bad Clone (Needs to be lvl 0) |
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*# Drowzee holding a TM41 |
*# Drowzee holding a TM41 |
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*# Pokémon nicknamed "てて |
*# Pokémon nicknamed "てていリ" |
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*# Any |
*# Any |
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*# Glitch pokémon used in part 2<sup>1</sup> |
*# Glitch pokémon used in part 2<sup>1</sup> |
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<sup>1</sup> This pokémon is not needed for the setup, but is placed here in order to remove it from the party at a later point using the RAM writer. If you do not wish to remove it, replace with an unwanted pokémon. |
<sup>1</sup> This pokémon is not needed for the setup, but is placed here in order to remove it from the party at a later point using the RAM writer. If you do not wish to remove it, replace with an unwanted pokémon. |
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'''In order to safely use TM17, it's required to put a lvl 0 Bad Clone in the second party slot, Drowzee holding TM41 in the third party slot and a pokémon nicknamed "てて |
'''In order to safely use TM17, it's required to put a lvl 0 Bad Clone in the second party slot, Drowzee holding TM41 in the third party slot and a pokémon nicknamed "てていリ".''' |
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==Testing the setup== |
==Testing the setup== |
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* Is the Bad Clone lvl 0? |
* Is the Bad Clone lvl 0? |
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* Is Drowzee holding TM41? |
* Is Drowzee holding TM41? |
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* Is the nickname "てて |
* Is the nickname "てていリ" correct? |
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* Was the code correctly entered? |
* Was the code correctly entered? |
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