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(Pokémon Red and Blue specific (I reworded it with respect to the Datacrystal author).) |
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*$FF68 $FF69 - BG/OBJ Palettes |
*$FF68 $FF69 - BG/OBJ Palettes |
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*$FF70 - WRAM Bank Select |
*$FF70 - WRAM Bank Select |
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==Specific games== |
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*Pokémon Red and Blue:<!--Check Yellow--> |
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*FFB1 - Previous frame's joypad input |
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*FFB2 - Which buttons were released on this frame? |
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*FFB3 - Which buttons were pressed on this frame? |
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*FFB4 - Which buttons were held on this frame? |
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*FFB5 - Low sensitivity joypad output. (This is controlled by FFB6 and FFB7) |
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*FFB6 - Nothing if zero and A or B is held, else buttons held for more than half a second are pressed twelve times/s. No influence if FFB7 is zero. |
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*FFB7 - (If zero): Newly-pressed buttons are contained in FFB5. |
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<ref>[https://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Red/Blue:RAM_map Datacrystal Pokémon Red/Blue RAM Map]</ref> |
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<!-- ==Game Boy Advance==--> |
<!-- ==Game Boy Advance==--> |
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<!-- ==Nintendo DS==--> |
<!-- ==Nintendo DS==--> |
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*[https://gbdev.io/pandocs/Memory_Map.html#io-ranges Game Boy Memory Map - Pan Docs] |
*[https://gbdev.io/pandocs/Memory_Map.html#io-ranges Game Boy Memory Map - Pan Docs] |
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*[https://shonumi.github.io/dandocs.html Dan Docs by Shonumi (obscure peripherals)] |
*[https://shonumi.github.io/dandocs.html Dan Docs by Shonumi (obscure peripherals)] |
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==References== |
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<references/> |
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{{Stub}} |
{{Stub}} |
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[[Category:Terminology]] |
[[Category:Terminology]] |