Infinite item glitches (disambiguation): Difference between revisions

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(Disambig (Infinite Master Balls))
 
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#[[MISSINGNO. (name)]] - Any identifier for a [[glitch Pokémon]] which uses the [[error handler]] "MISSINGNO." may increase the amount of items the player has in the sixth item of the player's bag by either 128 or 255 if either its [[encounter flag]] or [[capture flag]] was activated, respectively. An exception to the process is if it the game would attempt to manage a value greater than 256, instead of reducing the item quantity by modulo 256, the game would not increase the quantity of the sixth item in the player's bag.
#[[MISSINGNO. (name)]] - Any identifier for a [[glitch Pokémon]] which uses the [[error handler]] "MISSINGNO." may increase the amount of items the player has in the sixth item of the player's bag by either 128 or 255 if either its [[encounter flag]] or [[capture flag]] was activated, respectively. An exception to the process is if it the game would attempt to manage a value greater than 256, instead of reducing the item quantity by modulo 256, the game would not increase the quantity of the sixth item in the player's bag.
#[[Old Man Trick]] - The Old Man Trick is often referred to as the "Infinite Master Ball glitch" because of the fact that the variation of MISSINGNO with an identifier of 1F can appear on the land strip.
#[[Old Man Trick]] - The Old Man Trick is often referred to as the "Infinite Master Ball glitch" because of the fact that multiple variations of MISSINGNO, commonly the one with an identifier of 1F can appear on the land strip.
#[[Item Slot Duplication]] - After 255 Master Balls are recieved, the player can take advantage of the Item Slot Duplication glitch to recieve up to 5100 items in his or her item pack.
#[[Item Slot Duplication]] - After 255 Master Balls are recieved, the player can take advantage of the Item Slot Duplication glitch to recieve up to 5100 items in his or her item pack.
#[[Infinite Master Balls (Colosseum)]] - An oversight for the possibility that on the first Pokémon's turn the player uses an item and on the second Pokémon's turn the player switches an item on Pokémon Colosseum, which would prevent the item quantity from decreasing.
#[[Infinite Master Balls (Colosseum)]] - An oversight for the possibility that on the first Pokémon's turn the player uses an item and on the second Pokémon's turn the player switches an item on Pokémon Colosseum, which would prevent the item quantity from decreasing.